2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -5
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con_mod: 6
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dex_mod: -1
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 29
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A severely damaged clay golem has a chance of going berserk. If it
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has 50 or fewer Hit Points at the start of its turn, the golem must succeed at
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a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living
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creature, or the nearest object if no creatures are nearby.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Berserk
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range: null
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raw_description: '**Berserk** A severely damaged clay golem has a chance of going
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berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem
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must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks
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the nearest living creature, or the nearest object if no creatures are nearby.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by cold and water (5d10, 2d6 from areas or persistent damage);
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healed by acid (area 2d6 HP); slowed by earth
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas
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or persistent damage); healed by acid (area 2d6 HP); slowed by earth'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A __disintegrate__ spell affects the golem but deals half the normal
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amount of damage and causes the golem to become slowed 2 for 1 round.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Disintegrate
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range: null
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raw_description: '**Vulnerable to Disintegrate** A __disintegrate__ spell affects
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the golem but deals half the normal amount of damage and causes the golem to become
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slowed 2 for 1 round.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The clay golem becomes quickened for 1 minute.
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effects: null
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failure: null
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frequency: Once per day.
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full_description: null
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generic_description: null
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name: Quicken
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range: null
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raw_description: '**Quicken** [Free Action] (__divine__, __transmutation__) **Frequency**
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Once per day. **Trigger** The clay golem''s turn begins. It can''t trigger this
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free action on the first turn of combat. **Effect** The clay golem becomes quickened
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for 1 minute.'
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requirements: null
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success: null
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traits:
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- divine
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- transmutation
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trigger: The clay golem's turn begins. It can't trigger this free action on the
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first turn of combat.
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description: 'Traditionally, clay golems are crafted in the image of a deity and used
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as guardians of tombs or sacred crypts. Clay golems have the power to lay curses
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upon their victims as punishment for intrusion, leading many to believe that these
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oft-ancient constructs have a touch of the divine to them. While this idea has little
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basis in reality, superstitious folk still tread lightly around statues that resemble
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clay golems even in the slightest.
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The animating force within a clay golem is unusually unstable, making the golem
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prone to entering a berserk frenzy when damaged. Entire treasuries have been totally
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ruined as a result of a rampaging clay golem, so crafters do well to make sure their
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golems are maintained and in good working order—or otherwise place them on the other
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side of the door from the treasures they wish to protect.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29'
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hp: 175
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hp_misc: null
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immunities:
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- acid
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 29
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skills:
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- Arcana
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- Crafting
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+12
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: cursed wound
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to_hit: 24
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traits:
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- magical
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- reach 10 feet
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name: Clay Golem
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perception: 16
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The golem is berserk.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Berserk Slam
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range: null
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raw_description: '**Berserk Slam** **Requirement** The golem is berserk. **Effect**
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The clay golem Strikes with its fist at a -1 circumstance penalty. If it hits,
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it deals an additional 1d8 damage and knocks the target __prone__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude
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save or be cursed until healed to its maximum HP. The cursed creature can't regain
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HP except via magic, and anyone casting a spell to heal the creature must succeed
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at a DC 29 counteract check or the healing has no effect. The golem's counteract
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level is equal to its creature level.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Cursed Wound
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range: null
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raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature
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hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed
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until healed to its maximum HP. The cursed creature can''t regain HP except via
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magic, and anyone casting a spell to heal the creature must succeed at a DC 29
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counteract check or the healing has no effect. The golem''s counteract level is
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equal to its creature level.'
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requirements: null
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success: null
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traits:
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- divine
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- curse
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- necromancy
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 23
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 17
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +16
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- darkvision
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size: Large
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skills:
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- bonus: 24
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 186
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Construct
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- Golem
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- Mindless
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type: Creature
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weaknesses: null
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