pathfinder-2-sqlite-MIRROR/data/monsters/demilich.yaml

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ability_mods:
cha_mod: 5
con_mod: 0
dex_mod: 4
int_mod: 7
str_mod: -3
wis_mod: -2
ac: 38
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Telekinetic whirlwind activates when the demilich ends torpor.
Loose debris in the area whip up into a whirling storm. This obscures vision,
making any creature in the area concealed, and causes creatures in its area (except
the demilich) to treat all creatures as concealed. Any creature other than the
demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Telekinetic Whirlwind
range: null
raw_description: '**Telekinetic Whirlwind** (__arcane__, __aura__, __evocation__)
20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose
debris in the area whip up into a whirling storm. This obscures vision, making
any creature in the area concealed, and causes creatures in its area (except the
demilich) to treat all creatures as concealed. Any creature other than the demilich
that enters or begins its turn in the aura takes 2d12 bludgeoning damage.'
requirements: null
success: null
traits:
- arcane
- aura
- evocation
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The demilich ends torpor, rolls initiative, and gains the effect of its
__contingency's__ companion spell. The __contingency__ resets after 24 hours.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Contingency
range: null
raw_description: '**Contingency** [Reaction] A demilich has one permanent 8th-level
__contingency__ spell in effect with one of its arcane innate spells of 5th level
or lower as the companion spell— typically __dimension door__. **Trigger** While
the lich is in torpor, a creature disturbs the demilich''s remains, touches its
treasure, or casts a spell that would affect the demilich. **Effect** The demilich
ends torpor, rolls initiative, and gains the effect of its __contingency''s__
companion spell. The __contingency__ resets after 24 hours.'
requirements: null
success: null
traits: null
trigger: While the lich is in torpor, a creature disturbs the demilich's remains,
touches its treasure, or casts a spell that would affect the demilich.
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The demilich casts __blink__, __fly__, __spell turning__, or __true seeing__
on itself. It usually chooses spell turning unless it already has that spell in
effect.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Countermeasures
range: null
raw_description: '**Countermeasures** [Free Action] **Trigger** The demilich''s
turn begins. **Effect** The demilich casts __blink__, __fly__, __spell turning__,
or __true seeing__ on itself. It usually chooses spell turning unless it already
has that spell in effect.'
requirements: null
success: null
traits: null
trigger: The demilich's turn begins.
description: 'Demiliches are formed when a lich, through carelessness or by accident,
loses its phylactery. As years pass, the lich''s body crumbles to dust, leaving
only the skull as the seat of its necromantic power. The lich enters a sort of torpor,
its mind left wandering the planes in search of ever greater mysteries. The lich
gradually loses the ability to cast spells and its magic items slowly subsume into
its new form. Negative energy concentrates around the skull, causing some of its
bones and teeth to petrify with power and turn into blight crystals. The resulting
lich skull, embedded with arcane gemstones and suffused with palpably powerful magic,
forms a creature called a demilich.
Despite its near-constant state of inactivity, a demilich grows restless from time
to time, especially when living creatures draw near. Only then does the demilich''s
hunger for life stir once more, causing it to lash out with terrifying bursts of
power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich''s
skull be destroyed, its bond to the world is permanently severed, although some
theorize that even then it is not truly slain. Rather, some think that once the
demilich is destroyed, its foul and tormented mind is finally free to wander the
planes and find new ways to enact its will. For the short-lived common folk of the
Material Plane, this is good enough, though eons later a demilich may reappear in
the region it once inhabited with a new—and even more insidious—agenda.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 39'
hp: 220
hp_misc: negative healing
immunities:
- disease
- paralyzed
- poison
- polymorph
- unconscious
items:
- demilich eye gem (2)
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 39
skills:
- Religion
languages:
- Abyssal
- Aklo
- Common
- Draconic
- Elven
- Infernal
- Necril
- Undercommon
level: 15
melee:
- action_cost: One Action
damage:
formula: 1d4-3
type: piercing
name: jaws
plus_damage:
- formula: 6d6
type: negative
to_hit: 27
traits:
- reach 0 feet
- finesse
- magical
name: Demilich
perception: 19
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich has gemstone eyes that glow when the demilich is active.
Each eye contains an 8th-level spell that targets one creature (usually one eye
has __maze__ and the other __polar ray__). The demilich can Activate an eye. This
uses the number of spellcasting actions the spell requires, and also requires
command and envision components. When the demilich casts a spell from a gemstone
eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell
can't be used. Occasionally, one or both of the two demilich eye gems can be harvested
from a destroyed demilich as __magic items__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Demilich Eye Gems
range: null
raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes
that glow when the demilich is active. Each eye contains an 8th-level spell that
targets one creature (usually one eye has __maze__ and the other __polar ray__).
The demilich can Activate an eye. This uses the number of spellcasting actions
the spell requires, and also requires command and envision components. When the
demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds,
during which time that eye''s spell can''t be used. Occasionally, one or both
of the two demilich eye gems can be harvested from a destroyed demilich as __magic
items__.'
requirements: null
success: null
traits:
- arcane
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A soul has been trapped in one of the demilich's blight quartz gems (see
Trap Soul) for 24 hours.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__arcane__, __necromancy__, __negative__) **Requirements**
A soul has been trapped in one of the demilich''s blight quartz gems (see Trap
Soul) for 24 hours. **Effect** The demilich consumes the soul. The soul is utterly
destroyed, and the demilich regains HP equal to double the creature''s level.'
requirements: null
success: null
traits:
- arcane
- necromancy
- negative
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich can replace all material and somatic components for casting
spells with verbal components, and can replace all Interact components for activating
magic items with envision components.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mental Magic
range: null
raw_description: '**Mental Magic** A demilich can replace all material and somatic
components for casting spells with verbal components, and can replace all Interact
components for activating magic items with envision components.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich long ago absorbed the spells from a staff into gemstone
nodules embedded in its skull, with larger nodules representing higher-level spells.
It can cast any of the spells as though it were Activating the staff, and regains
1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich
has the spells from a __greater staff of necromancy__, but it could have spells
from another staff of 8th level or lower instead.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Staff Gems
range: null
raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a
staff into gemstone nodules embedded in its skull, with larger nodules representing
higher-level spells. It can cast any of the spells as though it were Activating
the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8
charges. A typical demilich has the spells from a __greater staff of necromancy__,
but it could have spells from another staff of 8th level or lower instead.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls
of the living. The Activated gem casts __bind soul__. This __bind soul__ can target
and affect a dying creature instead of a corpse. The dying creature can attempt
a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped
but it''s enervated 2 (or is unaffected entirely on a critical success). When
the soul of a creature gets trapped, the creature''s body swiftly turns to dust.
The gemstones work like the black sapphires used in __bind soul__, except that
they can hold creatures of up to 17th level and have a value of 200 gp apiece.
The demilich can Devour a Soul it has trapped.'
effects: null
failure: null
frequency: once per day per gem
full_description: null
generic_description: null
name: Trap Soul
range: null
raw_description: '**Trap Soul** command **Frequency** once per day per gem; **Effect**
Ten blight quartz gemstones on the demilich''s skull can trap the souls of the
living. The Activated gem casts __bind soul__. This __bind soul__ can target and
affect a dying creature instead of a corpse. The dying creature can attempt a
DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped
but it''s enervated 2 (or is unaffected entirely on a critical success). When
the soul of a creature gets trapped, the creature''s body swiftly turns to dust.
The gemstones work like the black sapphires used in __bind soul__, except that
they can hold creatures of up to 17th level and have a value of 200 gp apiece.
The demilich can Devour a Soul it has trapped.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 5
type: cold
- amount: 5
type: electricity
- amount: 5
type: fire
- amount: 5
type: physical (except bludgeoning)
ritual_lists: null
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 27
ref_misc: null
will: 23
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'Typically, a demilich is inert when encountered and doesn''t take
actions until its __contingency__ reaction has been triggered (see below).
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Torpor
range: null
raw_description: '**Torpor** Typically, a demilich is inert when encountered and
doesn''t take actions until its __contingency__ reaction has been triggered (see
below).
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +19
- darkvision
- true seeing
size: Tiny
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
- bonus: 32
misc: null
name: 'Arcana '
- bonus: 26
misc: null
name: 'Deception '
- bonus: 30
misc: null
name: 'Occultism '
- bonus: 21
misc: null
name: 'Religion '
- bonus: 25
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 222
page_stop: null
speed:
- amount: 30
type: fly
spell_lists:
- dc: 40
misc: ''
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: null
name: wail of the banshee
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: at will
name: spell turning
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: blink
requirement: null
- frequency: at will
name: dimension door
requirement: null
- frequency: at will
name: telekinetic maneuver
requirement: null
- heightened_level: 8
level: 0
spells:
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: telekinetic projectile
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: 30
traits:
- Rare
- NE
- Tiny
- Undead
type: Creature
weaknesses: null