2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 1
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dex_mod: 4
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int_mod: 0
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str_mod: 2
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wis_mod: 2
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ac: 21
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ac_special:
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- descr: 22 against prey; see Hunt Prey
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alignment: N
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automatic_abilities: null
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description: 'Duskwalkers are infused with the same energies as psychopomps. These
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ashen scions are reborn on the Material Plane to serve as guardians of the cycle
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of life and death.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 19'
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hp: 56
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hp_misc: null
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immunities:
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- effects that would transform their body or soul to an undead
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items:
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- composite longbow (20 arrows)
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- hatchet (2)
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- leather armor
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 19
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skills:
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- Society
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Necril
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: slashing
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name: hatchet
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plus_damage: null
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to_hit: 12
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traits:
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- agile
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- sweep
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name: Duskwalker Ghost Hunter
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perception: 10
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The duskwalker's weapons have the benefits of the __ghost touch__ property
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rune on attacks against incorporeal undead.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ghost Hunter
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range: null
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raw_description: '**Ghost Hunter** The duskwalker''s weapons have the benefits of
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the __ghost touch__ property rune on attacks against incorporeal undead.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 'The duskwalker designates as its prey a single creature that it can
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see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception
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checks when it Seeks its prey and a +2 circumstance bonus to __Survival__ checks
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when it Tracks its prey. It also ignores the penalty for making ranged attacks
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within its second range increment against its prey.
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Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__
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checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge
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about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks.
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The duskwalker can have only one prey designated at a time.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hunt Prey
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range: null
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raw_description: '**Hunt Prey** The duskwalker designates as its prey a single
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creature that it can see and hear or that it is Tracking. It gains a +2 circumstance
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bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus
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to __Survival__ checks when it Tracks its prey. It also ignores the penalty for
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making ranged attacks within its second range increment against its prey.
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Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__
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checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge
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about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks.
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The duskwalker can have only one prey designated at a time.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The duskwalker makes two longbow Strikes against its hunted prey. If both
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Strikes hit, combine their damage for the purpose of resistances and weaknesses.
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effects: null
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failure: null
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frequency: Once per round
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full_description: null
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generic_description: null
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name: Hunted Shot
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range: null
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raw_description: '**Hunted Shot** **Frequency** Once per round; **Effect** The
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duskwalker makes two longbow Strikes against its hunted prey. If both Strikes
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hit, combine their damage for the purpose of resistances and weaknesses.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: piercing
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name: composite longbow
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plus_damage: null
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to_hit: 14
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traits:
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- deadly 1d10
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- propulsive
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- range increment 100 feet
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- reload 0
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- volley 30 feet
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: slashing
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name: hatchet
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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- sweep
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- thrown 10 feet
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rarity: Common
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resistances:
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- amount: 2
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type: negative energy
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: +1 status to all saves vs. death effects
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ref: 12
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +10
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- darkvision
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Acrobatics '
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 6
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misc: null
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name: 'Deception '
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- bonus: 6
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misc: null
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name: 'Intimidation '
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- bonus: 8
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misc: null
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name: 'Nature '
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- bonus: 12
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misc: null
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name: 'Stealth '
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- bonus: 8
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 262
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
|
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- N
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- Medium
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- Duskwalker
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- Human
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- Humanoid
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type: Creature
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weaknesses: null
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