pathfinder-2-sqlite-MIRROR/data/monsters/fjord linnorm.yaml

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ability_mods:
cha_mod: 7
con_mod: 8
dex_mod: 5
int_mod: -3
str_mod: 9
wis_mod: 6
ac: 40
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature slays a fjord linnorm, it must succeed at a DC 41 Will
save or become unable to ever breathe underwater (either via a natural ability
or a spell such as __water breathing__). In addition, the victim can hold its
breath only half as long as normal, and whenever it holds its breath it becomes
__sickened 2__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Curse of Stolen Breath
range: null
raw_description: '**Curse of Stolen Breath** (__curse__, __primal__, __water__)
When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or
become unable to ever breathe underwater (either via a natural ability or a spell
such as __water breathing__). In addition, the victim can hold its breath only
half as long as normal, and whenever it holds its breath it becomes __sickened
2__.'
requirements: null
success: null
traits:
- curse
- primal
- water
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Tail only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Fjord linnorms make their homes in damp caves behind ice-cold waterfalls
in the river-veined coastal reaches of the north. While they may appear graceful
as they swim up the fjords for which they''re named, they are as vile as any other
of their species and take pleasures in capsizing river boats before gobbling up
their terrified crews.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
hp: 315
hp_misc: regeneration 10 (deactivated by cold iron
immunities:
- cold
- curse
- paralyzed
- sleep
items: null
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knowledge_checks:
dc: 37
skills:
- Arcana
languages:
- Aklo
- Draconic
- Sylvan
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d12+17
type: piercing
name: jaws
plus_damage:
- formula: null
type: fjord linnorm venom
to_hit: 33
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+17
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d6+15
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Grab
to_hit: 33
traits:
- agile
- magical
- reach 25 feet
name: Fjord Linnorm
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6
cold damage to creatures within the area (DC 37 basic Reflex save). Any creature
that fails its save is covered by the ice, which freezes and fuses with the creature's
skin, giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force
Open__ the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute.
The fjord linnorm can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__)
The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage
to creatures within the area (DC 37 basic Reflex save). Any creature that fails
its save is covered by the ice, which freezes and fuses with the creature''s skin,
giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force Open__
the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord
linnorm can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- cold
- evocation
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 37 Fortitude; **Maximum Duration** 10 rounds;
**Stage 1** 4d6 cold damage and __clumsy 1__ (1 round); **Stage 2** 6d6 cold damage
and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fjord Linnorm Venom
range: null
raw_description: '**Fjord Linnorm Venom** (__cold__, __poison__) **Saving Throw**
DC 37 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 cold damage and
__clumsy 1__ (1 round); **Stage 2** 6d6 cold damage and clumsy 2 (1 round)'
requirements: null
success: null
traits:
- cold
- poison
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: cold iron
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 28
ref_misc: null
will: 24
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- scent (imprecise) 60 feet
- true seeing
size: Gargantuan
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 165
page_stop: null
speed:
- amount: 35
type: Land
- amount: 75
type: fly
- amount: 50
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 37
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 7
level: -1
spells:
- frequency: null
name: freedom of movement
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Gargantuan
- Amphibious
- Dragon
type: Creature
weaknesses: null