2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: -5
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int_mod: -5
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str_mod: 4
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wis_mod: 0
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ac: 10
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Found underground or in dungeons, these quivering cubes of slime continuously
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scour their domain for food. The acid in their bodies is weak enough that many gelatinous
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cubes still contain the gear of their victims, as they''re unable to break them
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down.
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**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 18'
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hp: 90
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hp_misc: null
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immunities:
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- acid
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- critical hits
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- mental
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- precision
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- unconscious
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- visual
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 18
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skills:
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- Occultism
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: acid
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name: cube face
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plus_damage:
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- formula: null
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type: paralysis
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to_hit: 11
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traits: null
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name: Gelatinous Cube
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perception: 5
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the
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gelatinous cube must also attempt a saving throw against paralysis.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Engulf
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range: null
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raw_description: '**Engulf** [Two Actions] DC 19, 2d6 acid, Escape DC 19, Rupture
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7. A creature Engulfed by the gelatinous cube must also attempt a saving throw
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against paralysis.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature Engulfed by the cube or hit by its attack is paralyzed unless
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it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover
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at the end of each of its turns.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Paralysis
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range: null
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raw_description: '**Paralysis** (__incapacitation__) A creature Engulfed by the
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cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude
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save. A victim can attempt a new save to recover at the end of each of its turns.'
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requirements: null
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success: null
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traits:
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- incapacitation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A gelatinous cube's acid damages only organic material—not metal, stone,
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or other inorganic substances.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Weak Acid
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range: null
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raw_description: '**Weak Acid** A gelatinous cube''s acid damages only organic material—not
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metal, stone, or other inorganic substances.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: electricity
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 0
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A gelatinous cube can sense nearby motion through vibration and air
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movement.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Motion Sense
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range: null
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raw_description: '**Motion Sense** A gelatinous cube can sense nearby motion through
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vibration and air movement.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A gelatinous cube is so clear that it's difficult to spot. A successful
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DC 23 Perception check is required to notice a stationary cube, and a creature
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must be Searching to attempt this check. A creature that walks into the cube is
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automatically Engulfed (this usually causes the GM to call for initiative).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Transparent
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range: null
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raw_description: '**Transparent** A gelatinous cube is so clear that it''s difficult
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to spot. A successful DC 23 Perception check is required to notice a stationary
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cube, and a creature must be Searching to attempt this check. A creature that
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walks into the cube is automatically Engulfed (this usually causes the GM to call
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for initiative).'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +5
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- motion sense 60 feet
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- no vision
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size: Large
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skills:
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- bonus: 11
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misc: +13 to Shove
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 254
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page_stop: null
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speed:
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- amount: 15
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type: Land
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spell_lists: null
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traits:
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- N
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- Large
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- Mindless
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- Ooze
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type: Creature
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weaknesses: null
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