2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -3
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con_mod: 2
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dex_mod: 3
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int_mod: -4
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str_mod: 1
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wis_mod: 1
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ac: 15
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Giant rats are enormous versions of the common vermin. They are typically
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found in abundant numbers, but since they cannot flt in the nooks where mundane
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rats typically hide, they are much easier to locate and exterminate. They mostly
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live in sewers where they can scavenge from the streets above, but some families
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of giant rats live in more remote locations, such as dank caves or forests and hills.
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Rats are incredibly adept survivors and can be found nearly anywhere in the world,
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though they tend to favor temperate or warm climates as opposed to cold regions.
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Although its bite alone is not lethal except to the very young or very old, the
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giant rat carries the filth fever common to rodents around the world—a pestilence
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more than capable of ravaging rural communities.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 13'
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hp: 8
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 13
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages: null
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level: -1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+1
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: filth fever
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to_hit: 7
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traits:
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- agile
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- finesse
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name: Giant Rat
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perception: 5
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The __sickened__ and __unconscious__ conditions from filth fever don't
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improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude;
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**Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__
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(1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__
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(1 day), **Stage 5** dead
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Filth Fever
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range: null
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raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__
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conditions from filth fever don''t improve on their own until the disease is cured.
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**Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4
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hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed
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1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 3
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +5
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- low-light vision
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- scent (imprecise) 30 feet
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size: Small
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skills:
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- bonus: 5
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misc: null
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name: 'Acrobatics '
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- bonus: 2
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misc: +4 to Climb or Swim
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 276
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 10
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type: climb
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spell_lists: null
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traits:
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- N
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- Small
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- Animal
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type: Creature
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weaknesses: null
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