pathfinder-2-sqlite-MIRROR/data/monsters/glass golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: 4
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 26
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed
by fire (area 2d6 HP); __slowed__ by cold
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent
damage__); healed by fire (area 2d6 HP); __slowed__ by cold'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A glass golem is affected by the __shatter__ spell as though the golem
were an unattended object.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Shatter
range: null
raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__
spell as though the golem were an unattended object.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The glass golem positions its magical, reflective surfaces to turn the spell
back on the caster. It tries to counteract the spell by attempting an __Acrobatics__
check for its counteract check. If it successfully counteract the spell, the effect
is turned back on the caster.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spell Reflection
range: null
raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger**
The glass golem is targeted by a spell; **Effect** The glass golem positions its
magical, reflective surfaces to turn the spell back on the caster. It tries to
counteract the spell by attempting an __Acrobatics__ check for its counteract
check. If it successfully counteract the spell, the effect is turned back on the
caster.'
requirements: null
success: null
traits:
- abjuration
- arcane
trigger: The glass golem is targeted by a spell
description: 'Crafted of hardened glass and held together by magically treated lead,
glass golems are both deadly guardians and works of exquisite art. Glass golems
most often protect grand cathedrals or opulent palaces—testaments to the wealth
and power of those they serve, or once served. Once spurred into action by the commands
of their creators, glass golems are quicker and more agile than most other golems.
Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds
that bleed profusely.
Of all the various types of golems, the glass golem is the one most akin to a work
of art. Just as powerful aristocrats might use an ice golem for temperature regulation
or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction
can elevate the beauty of any chamber by its mere presence.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
hp: 135
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see Golem Antimagic below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 26
skills:
- Arcana
- Crafting
languages: null
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d6+8
type: slashing
name: bladed limb
plus_damage:
- formula: 1d6
type: bleed
to_hit: 20
traits:
- agile
- magical
- versatile P
name: Glass Golem
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: The creature is blinded for 1 round and then dazzled for an additional
4 rounds.
critical_success: null
description: "The glass golem creates waves of scintillating luminosity that cast\
\ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
\ light lasts until the start of the glass golem's next turn, after which the\
\ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
\ the bright light or that enters the bright light must attempt a DC 23 Will save.\
\ \n\n"
effect: null
effects: null
failure: The creature is dazzled for 1 round.
frequency: null
full_description: null
generic_description: null
name: Dazzling Brilliance
range: null
raw_description: "**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,\
\ __visual__) The glass golem creates waves of scintillating luminosity that cast\
\ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
\ light lasts until the start of the glass golem's next turn, after which the\
\ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
\ the bright light or that enters the bright light must attempt a DC 23 Will save.\
\ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature is\
\ __dazzled__ for 1 round. \n\n**Critical Failure** The creature is __blinded__\
\ for 1 round and then dazzled for an additional 4 rounds."
requirements: null
success: The creature is unaffected.
traits:
- evocation
- light
- visual
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: physical (except adamantine or bludgeoning)
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Large
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 14
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 131
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null