pathfinder-2-sqlite-MIRROR/data/monsters/grim reaper.yaml

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ability_mods:
cha_mod: 8
con_mod: 8
dex_mod: 10
int_mod: 5
str_mod: 8
wis_mod: 7
ac: 47
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Living creatures in the aura must roll twice on all d20 rolls
and use the lower result.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aura of Misfortune
range: null
raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__,
__misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20
rolls and use the lower result.'
requirements: null
success: null
traits:
- aura
- divination
- divine
- misfortune
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The grim reaper can choose whether or not it takes positive damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negative Healing
range: null
raw_description: '**Negative Healing** The grim reaper can choose whether or not
it takes positive damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The grim reaper teleports to a square adjacent to the triggering creature
and makes a melee Strike against it. If the Strike hits, the grim reaper disrupts
the triggering action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lurking Death
range: null
raw_description: '**Lurking Death** [Reaction] (__teleportation__); **Trigger**
A creature within 100 feet makes a ranged attack or uses an action that has the
concentrate, manipulate, or move trait. **Effect** The grim reaper teleports to
a square adjacent to the triggering creature and makes a melee Strike against
it. If the Strike hits, the grim reaper disrupts the triggering action.'
requirements: null
success: null
traits:
- teleportation
trigger: A creature within 100 feet makes a ranged attack or uses an action that
has the concentrate, manipulate, or move trait.
description: 'The Grim Reaper is the unflinching personification of death. Silent
as the grave and as inevitable as time itself, this legendary being hunts down and
finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper
comes without warning, while at others it comes to finish the work that other creatures
could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and
feared by psychopomps and celestials, but few—if any—dare to stand in its way. Like
some eternal plague, it kills those who try to cure the multiverse of its presence.
It stands alone and holds only its own council, and the pleading and reasoning of
mortals and immortals alike fall on deaf ears once the Grim Reaper closes on its
quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal
mind, but no matter the reason, the result is unyielding and final.
While some legends hold that the Grim Reaper appears before everyone as they die,
the truth is quite a bit more disturbing. Such vigils in fact lie within the providence
of the psychopomps, a race of immortals charged with the protection and guidance
of mortal souls through the afterlife. The Grim Reaper has little interest in protecting
souls or guiding them. It is instead compelled by sinister agendas arising within
the nighted realm of Abaddon, where the Horsemen of the Apocalypse rule. Indeed
there are many similarities in shape and form between the Grim Reaper and Charon,
the Horseman of Death, but no recorded instance exists of these two powerful entities
working together. Instead, the Grim Reaper serves as something of a manifestation
of Abaddon itself, and in this regard is believed by some to be an incarnation of
the mysterious First Horseman. When the Grim Reaper comes to a world, it does so
not as an angel of mercy, but as a relentless harvester of life. Those who fall
to the Grim Reaper were not destined to die as much as they were selected, hunted,
and murdered.
Perhaps the most frightening legends surrounding the Grim Reaper concern its nature
as a singular entity, for some believe that more than one grim reaper exists in
the Great Beyond. These whispers tell of a cabal of at least nine of these creatures
that stalk reality, culling the living as inexplicable servants of true entropy.
According to the teaching of some death cults, the final goal of the Grim Reaper
is to end the entire cycle of life and death and serve as a silent lord of an empty
universe.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 52'
hp: 320
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items:
- scythe
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knowledge_checks:
dc: 52
skills:
- Religion
languages:
- Common
- Necril
level: 21
melee:
- action_cost: One Action
damage:
formula: 4d10+23
type: slashing
name: keen scythe
plus_damage:
- formula: null
type: death strike and energy drain
to_hit: 40
traits:
- agile
- deadly 3d10
- magical
- reach 10 feet
- trip
name: Grim Reaper
perception: 41
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature critically hit by any of the grim reaper's attacks or that
critically fails against any of its spells must succeed at a DC 47 Fortitude save
or die.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death Strike
range: null
raw_description: '**Death Strike** (__death__) A creature critically hit by any
of the grim reaper''s attacks or that critically fails against any of its spells
must succeed at a DC 47 Fortitude save or die.'
requirements: null
success: null
traits:
- death
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the grim reaper hits and deals damage with its scythe, it regains
20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become
__doomed 1__. If the target is already doomed, the doomed value increases by 1
(to a maximum of doomed 3).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Energy Drain
range: null
raw_description: '**Energy Drain** When the grim reaper hits and deals damage with
its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude
save or become __doomed 1__. If the target is already doomed, the doomed value
increases by 1 (to a maximum of doomed 3).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature killed by the grim reaper can't be brought back to life
by any means short of divine intervention.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Final Death
range: null
raw_description: '**Final Death** A creature killed by the grim reaper can''t be
brought back to life by any means short of divine intervention.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes
a +3 __major striking__ __keen__ scythe while the grim reaper wields it. If the
grim reaper Strikes a creature with a weakness to any specific type of damage,
the scythe's damage counts as that type of damage, in addition to slashing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infuse Weapon
range: null
raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains
the __agile__ trait, can''t be disarmed, and becomes a +3 __major striking__ __keen__
scythe while the grim reaper wields it. If the grim reaper Strikes a creature
with a weakness to any specific type of damage, the scythe''s damage counts as
that type of damage, in addition to slashing.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: all damage
ritual_lists: null
saves:
fort: 37
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 41
ref_misc: null
will: 38
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The grim reaper can choose whether or not it counts as undead for effects
that affect undead differently. Even if it does not count as undead, the grim
reaper still never counts as a living creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death's Grace
range: null
raw_description: '**Death''s Grace** The grim reaper can choose whether or not it
counts as undead for effects that affect undead differently. Even if it does not
count as undead, the grim reaper still never counts as a living creature.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'The grim reaper automatically knows the Hit Points, conditions, afflictions,
and emotions of all creatures it can see.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Status Sight
range: null
raw_description: '**Status Sight** The grim reaper automatically knows the Hit Points,
conditions, afflictions, and emotions of all creatures it can see.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +41
- darkvision
- see invisibility
- status sight
- true seeing
size: Medium
skills:
- bonus: 43
misc: null
name: 'Acrobatics '
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 40
misc: null
name: 'Deception '
- bonus: 43
misc: null
name: 'Intimidation '
- bonus: 39
misc: null
name: 'Religion '
- bonus: 36
misc: null
name: 'Society '
- bonus: 43
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 196
page_stop: null
speed:
- amount: 50
type: Land
- amount: 75
type: fly
spell_lists:
- dc: 47
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: x4
name: finger of death
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: plane shift
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
- heightened_level: 3
level: -1
spells:
- frequency: null
name: haste
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: 37
traits:
- Rare
- NE
- Medium
- Undead
type: Creature
weaknesses: null