2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: 4
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int_mod: -1
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str_mod: -2
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wis_mod: 1
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ac: 16
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ac_special: null
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alignment: LE
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automatic_abilities: null
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description: 'The life of a Hellknight is bloody, brutal, and often short. Many who
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perish in service to a Hellknight order are glad to rest after having served their
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masters so faithfully, but others seek to continue their work even in death. When
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a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional
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result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns
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haunt battlefields and abandoned castles, slaying all they encounter. A strange
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fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead
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inhabits the helmet it so proudly wore in life. Dangling from the helmet like a
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shroud is a shadow of the former Hellknight''s spine, adding to the creature''s
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terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of
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disgust and respect, considering the individuals who transform into these floating
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undead to have been resolute in purpose but weak in body.
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A hellcrown usually manifests hours or longer after its body''s death, and only
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when its body is unattended; this might even take days if the Hellknight perished
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in a major battle. Typically, no recognizable fragment of the Hellknight''s former
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personality survives the grisly transformation into a hellcrown, but in rare and
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particularly tragic cases a hellcrown might remember its life and hold grudges against
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those it views as the cause of its death. Regardless of whether they retain memories
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of their lives or have lost all former sense of self, hellcrowns linger around the
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site of their death, reminding all they encounter of the merciless principles of
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their order.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 17'
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hp: 20
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 17
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skills:
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- Religion
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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level: 1
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melee: null
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name: Hellcrown
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perception: 10
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If the hellcrown hits with a nail Strike, the target must attempt a
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DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making
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it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled
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2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded
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nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__)
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and the bleed damage by 1. A creature can remove a nail with an Interact action
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to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last
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nail removes both conditions.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bleeding Nail
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range: null
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raw_description: '**Bleeding Nail** If the hellcrown hits with a nail Strike, the
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target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded
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in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent
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bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure).
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Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum
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of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with
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an Interact action to reduce the __enfeeblement__ and amount of bleed damage.
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Pulling out the last nail removes both conditions.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: All creatures that can see the hellcrown and are suffering from its
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bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is
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__frightened 1__, and on a critical failure becomes fleeing for as long as it's
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__frightened__. Any creature that attempts a save is then temporarily immune for
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10 minutes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Terrifying Stare
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range: null
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raw_description: '**Terrifying Stare** (__fear__, __mental__, __visual__) All
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creatures that can see the hellcrown and are suffering from its bleeding nail
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must attempt a DC 16 Will saving throw. A creature that fails is __frightened
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1__, and on a critical failure becomes fleeing for as long as it''s __frightened__.
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Any creature that attempts a save is then temporarily immune for 10 minutes.'
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requirements: null
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success: null
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traits:
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- fear
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- mental
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- visual
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+2
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type: piercing
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name: nail
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plus_damage:
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- formula: null
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type: bleeding nail
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to_hit: 9
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traits:
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- range increment 20 feet
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +10
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- darkvision
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size: Tiny
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skills:
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- bonus: 8
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misc: null
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name: 'Intimidation '
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- bonus: 7
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misc: null
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name: 'Stealth '
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source:
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- abbr: 'Pathfinder #145: Hellknight Hill'
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page_start: 90
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page_stop: null
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speed:
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- amount: 25
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type: fly
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spell_lists: null
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traits:
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- Uncommon
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- LE
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- Tiny
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- Undead
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type: Creature
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weaknesses: null
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