2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: -5
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int_mod: -5
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str_mod: 3
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wis_mod: 0
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ac: 11
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 5 feet. A luminous ooze constantly sheds distracting multicolored light.
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A creature that ends its turn within the aura must attempt a DC 21 Fortitude save
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or become __dazzled__ until the end of its next turn. On a critical failure, it
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instead becomes __blinded__ until the end of its next turn.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bedazzling
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range: null
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raw_description: '**Bedazzling** (__aura__, __light__, __visual__) 5 feet. A luminous
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ooze constantly sheds distracting multicolored light. A creature that ends its
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turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__
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until the end of its next turn. On a critical failure, it instead becomes __blinded__
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until the end of its next turn.'
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requirements: null
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success: null
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traits:
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- aura
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- light
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Whenever the luminous ooze's electricity immunity prevents it from
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taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous
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ooze's pseudopod Strike deals an additional 1d6 points of electricity damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lightning Catcher
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range: null
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raw_description: '**Lightning Catcher** Whenever the luminous ooze''s electricity
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immunity prevents it from taking damage, it gains 8 temporary HP. Until the end
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of its next turn, the luminous ooze''s pseudopod Strike deals an additional 1d6
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points of electricity damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Luminous oozes are strange globular creatures that glow with brilliant
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multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack
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their prey, luminous oozes attract victims with their impressive light displays
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before blinding them and launching into a frenzied attack. They are often found
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on the ceilings or walls of dark caverns, and more than a few curious spelunkers
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have met their end simply by investigating their strange yet beautiful light. The
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effects of electricity on luminous oozes are ill understood, though those who have
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studied these creatures liken their static-absorbing power to that of lightning
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rods.
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These creatures are highly sought after by status-hungry socialites, flamboyant
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barkeeps, and daring showrunners, for in addition to being dangerous monsters, luminous
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oozes are also incredible sources of beautiful prismatic light, comparable to a
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magical light show but available for a fraction of the price. The trick, of course,
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is capturing and penning such a specimen. The most reliable means of caging a luminous
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ooze is with a permanent wall of force shaped into a cube or sphere, but few have
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the means to create or commission such an enclosure. Instead, most people who find
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themselves in possession of a luminous ooze simply put it in a thick glass box.
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As long as they are well fed, luminous oozes accept this treatment, though woe be
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unto anyone in the vicinity if a hungry luminous ooze should escape from its display
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case.
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**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 19'
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hp: 80
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hp_misc: null
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immunities:
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- critical hits
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- electricity
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- mental
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- precision
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- unconscious
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- visual
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 19
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skills:
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- Occultism
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+5
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type: bludgeoning
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name: pseudopod
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plus_damage: null
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to_hit: 13
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traits: null
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name: Luminous Ooze
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perception: 6
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: The creature is blinded for 1 minute.
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critical_success: The creature is unaffected
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description: 'The ooze glows with blinding brightness. All creatures within a 30-foot
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emanation must attempt a DC 21 Fortitude save.
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'
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effect: null
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effects: null
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failure: The creature is blinded until the end of its next turn.
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frequency: null
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full_description: null
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generic_description: null
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name: Light Up
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range: null
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raw_description: '**Light Up** [Two Actions] (__light__, __visual__) The ooze glows
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with blinding brightness. All creatures within a 30-foot emanation must attempt
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a DC 21 Fortitude save.
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**Critical Success** The creature is unaffected
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**Success** The creature is __dazzled__ until the end of its next turn.
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**Failure** The creature is __blinded__ until the end of its next turn.
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**Critical Failure** The creature is blinded for 1 minute.'
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requirements: null
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success: The creature is dazzled until the end of its next turn.
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traits:
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- light
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- visual
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 3
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A luminous ooze can sense nearby motion through vibration and air movement.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Motion Sense
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range: null
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raw_description: '**Motion Sense** A luminous ooze can sense nearby motion through
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vibration and air movement.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +6
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- motion sense 60 feet
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- no vision
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size: Small
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skills:
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- bonus: 11
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misc: null
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name: 'Athletics '
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source:
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- abbr: 'Pathfinder #151: The Show Must Go On'
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page_start: 85
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 15
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type: climb
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spell_lists: null
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traits:
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- N
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- Small
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- Mindless
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- Ooze
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type: Creature
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weaknesses: null
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