2020-05-30 01:59:14 -04:00
|
|
|
ability_mods:
|
|
|
|
cha_mod: 3
|
|
|
|
con_mod: 5
|
|
|
|
dex_mod: 3
|
|
|
|
int_mod: 0
|
|
|
|
str_mod: 5
|
|
|
|
wis_mod: 3
|
|
|
|
ac: 24
|
|
|
|
ac_special: null
|
|
|
|
alignment: CN
|
|
|
|
automatic_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: 'A naunet''s vital organs shift and change shape and position constantly.
|
|
|
|
Immediately after the naunet takes acid, electricity, or sonic damage, it gains
|
|
|
|
the listed amount of resistance to that damage type. This lasts for 1 hour or
|
|
|
|
until the next time the protean takes damage of one of the other types (in which
|
|
|
|
case its resistance changes to match that type), whichever comes first.
|
|
|
|
|
|
|
|
|
|
|
|
The naunet is immune to polymorph effects unless it is a willing target. If blinded
|
|
|
|
or deafened, the naunet automatically recovers at the end of its next turn as
|
|
|
|
new sensory organs grow to replace the compromised ones.'
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Protean Anatomy
|
|
|
|
range: null
|
|
|
|
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A naunet''s
|
|
|
|
vital organs shift and change shape and position constantly. Immediately after
|
|
|
|
the naunet takes acid, electricity, or sonic damage, it gains the listed amount
|
|
|
|
of resistance to that damage type. This lasts for 1 hour or until the next time
|
|
|
|
the protean takes damage of one of the other types (in which case its resistance
|
|
|
|
changes to match that type), whichever comes first.
|
|
|
|
|
|
|
|
|
|
|
|
The naunet is immune to polymorph effects unless it is a willing target. If blinded
|
|
|
|
or deafened, the naunet automatically recovers at the end of its next turn as
|
|
|
|
new sensory organs grow to replace the compromised ones.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits:
|
|
|
|
- divine
|
|
|
|
- transmutation
|
|
|
|
trigger: null
|
|
|
|
description: 'Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file
|
|
|
|
troops of protean armies. Resembling a thick salamander with a wide head, a powerful
|
|
|
|
tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are
|
|
|
|
the most bestial of the proteans and occupy one of their lowest castes. Naunets
|
|
|
|
are 12 feet long and weigh 900 pounds.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All proteans are prone to unpredictable fits and unexpected action, but compared
|
|
|
|
to most others, naunets are much more bestial. Always ready for a fight, naunets
|
|
|
|
pride themselves in acting swiftly and striking before unpleasant distractions like
|
|
|
|
diplomacy can blunt a combat''s beginning.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 23'
|
|
|
|
hp: 120
|
|
|
|
hp_misc: fast healing 2
|
|
|
|
immunities: null
|
|
|
|
items: null
|
2020-07-29 12:06:31 -04:00
|
|
|
knowledge_checks:
|
|
|
|
dc: 23
|
|
|
|
skills:
|
|
|
|
- Religion
|
2020-05-30 01:59:14 -04:00
|
|
|
languages:
|
|
|
|
- Abyssal
|
|
|
|
- Celestial
|
|
|
|
- Protean
|
|
|
|
level: 7
|
|
|
|
melee:
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 2d10+8
|
|
|
|
type: piercing
|
|
|
|
name: jaws
|
|
|
|
plus_damage:
|
|
|
|
- formula: 1d6
|
|
|
|
type: chaotic
|
|
|
|
to_hit: 18
|
|
|
|
traits:
|
|
|
|
- chaotic
|
|
|
|
- magical
|
|
|
|
- reach 10 feet
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 2d8+8
|
|
|
|
type: bludgeoning
|
|
|
|
name: tail
|
|
|
|
plus_damage:
|
|
|
|
- formula: 1d6
|
|
|
|
type: chaotic and Grab
|
|
|
|
to_hit: 18
|
|
|
|
traits:
|
|
|
|
- chaotic
|
|
|
|
- magical
|
|
|
|
- reach 15 feet
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 2d8+6
|
|
|
|
type: piercing
|
|
|
|
name: tentacle
|
|
|
|
plus_damage:
|
|
|
|
- formula: 1d6
|
|
|
|
type: chaotic and confounding slam
|
|
|
|
to_hit: 18
|
|
|
|
traits:
|
|
|
|
- agile
|
|
|
|
- chaotic
|
|
|
|
- magical
|
|
|
|
- reach 10 feet
|
|
|
|
name: Naunet
|
|
|
|
perception: 14
|
|
|
|
proactive_abilities:
|
|
|
|
- action_cost: Free Action
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes
|
|
|
|
count as that type for 1 minute or until it uses Adaptive Strike again.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Adaptive Strike
|
|
|
|
range: null
|
|
|
|
raw_description: '**Adaptive Strike** [Free Action] (__divine__, __polymorph__,
|
|
|
|
__transmutation__) The naunet chooses adamantine, cold iron, or silver; its melee
|
|
|
|
Strikes count as that type for 1 minute or until it uses Adaptive Strike again.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits:
|
|
|
|
- divine
|
|
|
|
- polymorph
|
|
|
|
- transmutation
|
|
|
|
trigger: null
|
|
|
|
- action_cost: One Action
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The naunet can take the appearance of any Small, Medium, or Large animal,
|
|
|
|
beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses
|
|
|
|
with its Strikes but might change the damage type its Strikes deal.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Change Shape
|
|
|
|
range: null
|
|
|
|
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
|
|
|
|
__transmutation__) The naunet can take the appearance of any Small, Medium, or
|
|
|
|
Large animal, beast, or humanoid. This doesn''t change its Speed or its attack
|
|
|
|
and damage bonuses with its Strikes but might change the damage type its Strikes
|
|
|
|
deal.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits:
|
|
|
|
- concentrate
|
|
|
|
- divine
|
|
|
|
- polymorph
|
|
|
|
- transmutation
|
|
|
|
trigger: null
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: A creature hit by the naunet's tentacle Strike is __stupefied 2__ for
|
|
|
|
1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this
|
|
|
|
way, the duration extends by 1 round instead. A chaotic creature is only __stupefied
|
|
|
|
1__ instead.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Confounding Slam
|
|
|
|
range: null
|
|
|
|
raw_description: '**Confounding Slam** (__divine__, __emotion__, __enchantment__,
|
|
|
|
__mental__) A creature hit by the naunet''s tentacle Strike is __stupefied 2__
|
|
|
|
for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in
|
|
|
|
this way, the duration extends by 1 round instead. A chaotic creature is only
|
|
|
|
__stupefied 1__ instead.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits:
|
|
|
|
- divine
|
|
|
|
- emotion
|
|
|
|
- enchantment
|
|
|
|
- mental
|
|
|
|
trigger: null
|
|
|
|
- action_cost: One Action
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: 1d8+8 bludgeoning, DC 26
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Constrict
|
|
|
|
range: null
|
|
|
|
raw_description: '**__Constrict__** 1d8+8 bludgeoning, DC 26'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
ranged: null
|
|
|
|
rarity: Common
|
|
|
|
resistances:
|
|
|
|
- amount: 5
|
|
|
|
type: precision
|
|
|
|
- amount: 10
|
|
|
|
type: protean anatomy
|
|
|
|
ritual_lists: null
|
|
|
|
saves:
|
|
|
|
fort: 18
|
|
|
|
fort_misc: null
|
|
|
|
misc: +1 status to all saves vs. magic
|
|
|
|
ref: 14
|
|
|
|
ref_misc: null
|
|
|
|
will: 12
|
|
|
|
will_misc: null
|
|
|
|
sense_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: A naunet can anticipate the most likely presence of a creature through
|
|
|
|
a supernatural insight into chaotic probabilities and chance. This grants it the
|
|
|
|
ability to sense creatures within the listed range. A creature under the effects
|
|
|
|
of __nondetection__ or that is otherwise shielded from divinations and predictions
|
|
|
|
cannot be noticed via entropy sense.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Entropy Sense
|
|
|
|
range: null
|
|
|
|
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
|
|
|
|
A naunet can anticipate the most likely presence of a creature through a supernatural
|
|
|
|
insight into chaotic probabilities and chance. This grants it the ability to sense
|
|
|
|
creatures within the listed range. A creature under the effects of __nondetection__
|
|
|
|
or that is otherwise shielded from divinations and predictions cannot be noticed
|
|
|
|
via entropy sense.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits:
|
|
|
|
- divination
|
|
|
|
- divine
|
|
|
|
- prediction
|
|
|
|
trigger: null
|
|
|
|
senses:
|
|
|
|
- Perception +14
|
|
|
|
- entropy sense (imprecise) 30 feet
|
|
|
|
- darkvision
|
|
|
|
size: Large
|
|
|
|
skills:
|
|
|
|
- bonus: 14
|
|
|
|
misc: null
|
|
|
|
name: 'Acrobatics '
|
|
|
|
- bonus: 16
|
|
|
|
misc: null
|
|
|
|
name: 'Athletics '
|
|
|
|
- bonus: 16
|
|
|
|
misc: null
|
|
|
|
name: 'Intimidation '
|
|
|
|
- bonus: 14
|
|
|
|
misc: null
|
|
|
|
name: 'Stealth '
|
|
|
|
- bonus: 12
|
|
|
|
misc: null
|
|
|
|
name: 'Survival '
|
|
|
|
source:
|
|
|
|
- abbr: Bestiary
|
|
|
|
page_start: 267
|
|
|
|
page_stop: null
|
|
|
|
speed:
|
|
|
|
- amount: 25
|
|
|
|
type: Land
|
|
|
|
- amount: 30
|
|
|
|
type: fly
|
|
|
|
- amount: 25
|
|
|
|
type: swim
|
|
|
|
- amount: 128
|
|
|
|
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
|
|
|
|
movement</i></a>
|
|
|
|
spell_lists:
|
|
|
|
- dc: 26
|
|
|
|
misc: ''
|
|
|
|
name: Divine Innate Spells
|
|
|
|
spell_groups:
|
|
|
|
- heightened_level: null
|
|
|
|
level: 5
|
|
|
|
spells:
|
|
|
|
- frequency: null
|
|
|
|
name: dimension door
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: null
|
|
|
|
level: 4
|
|
|
|
spells:
|
|
|
|
- frequency: null
|
|
|
|
name: acid arrow
|
|
|
|
requirement: null
|
|
|
|
- frequency: null
|
|
|
|
name: solid fog
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: null
|
|
|
|
level: 3
|
|
|
|
spells:
|
|
|
|
- frequency: at will
|
|
|
|
name: shatter
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: null
|
|
|
|
level: 2
|
|
|
|
spells:
|
|
|
|
- frequency: at will
|
|
|
|
name: obscuring mist
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: null
|
|
|
|
level: 1
|
|
|
|
spells:
|
|
|
|
- frequency: at will, lawful only
|
|
|
|
name: detect alignment
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: 4
|
|
|
|
level: -1
|
|
|
|
spells:
|
|
|
|
- frequency: null
|
|
|
|
name: freedom of movement
|
|
|
|
requirement: null
|
|
|
|
to_hit: 16
|
|
|
|
traits:
|
|
|
|
- CN
|
|
|
|
- Large
|
|
|
|
- Monitor
|
|
|
|
- Protean
|
|
|
|
type: Creature
|
|
|
|
weaknesses:
|
|
|
|
- amount: 5
|
|
|
|
type: lawful
|