pathfinder-2-sqlite-MIRROR/data/monsters/plague zombie.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: -2
int_mod: -5
str_mod: 4
wis_mod: 0
ac: 13
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Plague zombies are infested with hideous contagions.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 15'
hp: 50
hp_misc: negative healing
immunities:
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
items: null
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knowledge_checks:
dc: 15
skills:
- Religion
languages: null
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8+4
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: Grab and zombie rot
to_hit: 9
traits: null
name: Plague Zombie
perception: 3
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The plague zombie has a creature grabbed or restrained.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Jaws
range: null
raw_description: '**Jaws** (__attack__) **Requirement** The plague zombie has
a creature grabbed or restrained. **Effect** The plague zombie makes a jaws unarmed
melee Strike against the grabbed or restrained creature with an attack modifier
of +9 that deals 1d12+4 piercing damage. A creature damaged by the jaws is exposed
to zombie rot.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An infected creature can't heal damage it takes from zombie rot until
it has been cured of the disease. **Saving Throw** DC 18 Fortitude; **Stage 1**
carrier with no ill effect (1 day); **Stage 2** 1d6 negative damage (1 day); **Stage
3** 1d6 negative damage (1 day); **Stage 4** 1d6 negative damage (1 day); **Stage
5** dead, rising as a plague zombie immediately
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Zombie Rot
range: null
raw_description: '**Zombie Rot** (__disease__, __necromancy__) An infected creature
can''t heal damage it takes from zombie rot until it has been cured of the disease.
**Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill effect (1 day);
**Stage 2** 1d6 negative damage (1 day); **Stage 3** 1d6 negative damage (1 day);
**Stage 4** 1d6 negative damage (1 day); **Stage 5** dead, rising as a plague
zombie immediately'
requirements: null
success: null
traits:
- disease
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: positive
- amount: 10
type: slashing
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 3
ref_misc: null
will: 4
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A zombie is permanently slowed 1 and can't use reactions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow
range: null
raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +3
- darkvision
size: Medium
skills:
- bonus: 7
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 340
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- NE
- Medium
- Mindless
- Undead
- Zombie
type: Creature
weaknesses: null