2020-05-30 01:59:14 -04:00
|
|
|
ability_mods:
|
|
|
|
cha_mod: 6
|
|
|
|
con_mod: 6
|
|
|
|
dex_mod: 7
|
|
|
|
int_mod: -1
|
|
|
|
str_mod: 9
|
|
|
|
wis_mod: 5
|
|
|
|
ac: 40
|
|
|
|
ac_special: null
|
|
|
|
alignment: CE
|
|
|
|
automatic_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: 'Any creature that Strikes the qurashith with a melee weapon must attempt
|
|
|
|
a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which
|
|
|
|
becomes stuck to the qurashith''s body; if the Strike was an unarmed attack, the
|
|
|
|
creature''s limb sticks to the qurashith''s body and the creature becomes __immobilized__.
|
|
|
|
A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon.
|
|
|
|
On a failure, the creature takes 2d6 acid damage and the weapon remains stuck,
|
|
|
|
and on a critical failure, the creature also becomes stuck to the qurashith and
|
|
|
|
becomes immobilized. A stuck creature takes 2d6 acid damage each round it remains
|
|
|
|
stuck to the qurashith and can use an __Escape__ action to try to free itself
|
|
|
|
from the monster (DC 31).
|
|
|
|
|
|
|
|
|
|
|
|
__**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet,
|
|
|
|
DC 33'
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Adhesive Body
|
|
|
|
range: null
|
|
|
|
raw_description: '**Adhesive Body** Any creature that Strikes the qurashith with
|
|
|
|
a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is
|
|
|
|
disarmed of its weapon, which becomes stuck to the qurashith''s body; if the Strike
|
|
|
|
was an unarmed attack, the creature''s limb sticks to the qurashith''s body and
|
|
|
|
the creature becomes __immobilized__. A creature must succeed at a DC 31 Athletics
|
|
|
|
check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage
|
|
|
|
and the weapon remains stuck, and on a critical failure, the creature also becomes
|
|
|
|
stuck to the qurashith and becomes immobilized. A stuck creature takes 2d6 acid
|
|
|
|
damage each round it remains stuck to the qurashith and can use an __Escape__
|
|
|
|
action to try to free itself from the monster (DC 31).
|
|
|
|
|
|
|
|
|
|
|
|
__**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet,
|
|
|
|
DC 33'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
description: 'Qurashith—or "gluttonwings" in the Common tongue—are fearsome, bat-like
|
|
|
|
predators that haunt the upper reaches of Gluttondark''s cavern-worlds. These monstrosities
|
|
|
|
are no mere beasts. A qurashith does not simply devour its victims; once it kills
|
|
|
|
its prey, it physically subsumes the creature into its own body, metabolizing the
|
|
|
|
prey''s spiritual essence. Close inspection of a qurashith reveals that its body
|
|
|
|
is an amalgamation of the fiend and its extraplanar and mortal victims, bound together
|
|
|
|
by webs of demonic scar tissue and sticky acidic pus. While the individual personalities
|
|
|
|
of a qurashith''s victims gradually metabolize and diffuse into its very substance
|
|
|
|
over time, a particularly charismatic or magically powerful victim might exert some
|
|
|
|
influence over the qurashith''s mind for a short time.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 41
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 41'
|
|
|
|
hp: 340
|
|
|
|
hp_misc: null
|
|
|
|
immunities: null
|
|
|
|
items: null
|
2020-07-29 12:06:31 -04:00
|
|
|
knowledge_checks:
|
|
|
|
dc: 41
|
|
|
|
skills:
|
|
|
|
- Occultism
|
|
|
|
- Religion
|
2020-05-30 01:59:14 -04:00
|
|
|
languages:
|
|
|
|
- Abyssal
|
|
|
|
- telepathy 120 feet
|
|
|
|
- tongues
|
|
|
|
level: 17
|
|
|
|
melee:
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 3d12+17
|
|
|
|
type: piercing
|
|
|
|
name: jaws
|
|
|
|
plus_damage:
|
|
|
|
- formula: null
|
|
|
|
type: paralytic spittle
|
|
|
|
to_hit: 34
|
|
|
|
traits:
|
|
|
|
- chaotic
|
|
|
|
- evil
|
|
|
|
- magical
|
|
|
|
- reach 15 feet
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 3d10+15
|
|
|
|
type: slashing
|
|
|
|
name: claw
|
|
|
|
plus_damage: null
|
|
|
|
to_hit: 32
|
|
|
|
traits:
|
|
|
|
- agile
|
|
|
|
- chaotic
|
|
|
|
- evil
|
|
|
|
- magical
|
|
|
|
- reach 15 feet
|
|
|
|
name: Qurashith
|
|
|
|
perception: 33
|
|
|
|
proactive_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: A creature that takes damage from a qurashith's jaws or spittle must
|
|
|
|
succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2
|
|
|
|
on a critical failure). If a creature is already slowed when it fails its save,
|
|
|
|
it becomes __paralyzed__ for 1 round.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Paralytic Spittle
|
|
|
|
range: null
|
|
|
|
raw_description: '**Paralytic Spittle** A creature that takes damage from a qurashith''s
|
|
|
|
jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for
|
|
|
|
1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when
|
|
|
|
it fails its save, it becomes __paralyzed__ for 1 round.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
- action_cost: Two Actions
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The qurashith unleashes a debilitating psionic scream. Creatures in
|
|
|
|
a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied
|
|
|
|
4 on a critical failure) for 1 minute. A creature that critically succeeds at
|
|
|
|
its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith
|
|
|
|
can't use Psychic Howl again for 1d4 rounds.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Psychic Howl
|
|
|
|
range: null
|
|
|
|
raw_description: '**Psychic Howl** [Two Actions] The qurashith unleashes a debilitating
|
|
|
|
psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save
|
|
|
|
or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A
|
|
|
|
creature that critically succeeds at its Will save is immune to the qurashith''s
|
|
|
|
Psychic Howl for 24 hours. The qurashith can''t use Psychic Howl again for 1d4
|
|
|
|
rounds.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
- action_cost: One Action
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: claw
|
|
|
|
effect: The monster automatically deals that Strike's damage again to the enemy.
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Rend
|
|
|
|
range: null
|
|
|
|
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
|
|
|
|
monster hit the same enemy with two consecutive Strikes of the listed type in
|
|
|
|
the same round. **Effect** The monster automatically deals that Strike's damage
|
|
|
|
again to the enemy.
|
|
|
|
requirements: The monster hit the same enemy with two consecutive Strikes of the
|
|
|
|
listed type in the same round.
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
ranged:
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 6d6
|
|
|
|
type: acid and paralytic saliva
|
|
|
|
name: spittle
|
|
|
|
plus_damage: null
|
|
|
|
to_hit: 30
|
|
|
|
traits:
|
|
|
|
- range 60 feet
|
|
|
|
rarity: Rare
|
|
|
|
resistances:
|
|
|
|
- amount: 15
|
|
|
|
type: acid
|
|
|
|
ritual_lists: null
|
|
|
|
saves:
|
|
|
|
fort: 29
|
|
|
|
fort_misc: null
|
|
|
|
misc: null
|
|
|
|
ref: 30
|
|
|
|
ref_misc: null
|
|
|
|
will: 28
|
|
|
|
will_misc: null
|
|
|
|
sense_abilities: null
|
|
|
|
senses:
|
|
|
|
- Perception +33
|
|
|
|
- greater darkvision
|
|
|
|
- scent (imprecise) 60 feet
|
|
|
|
- true seeing
|
|
|
|
size: Huge
|
|
|
|
skills:
|
|
|
|
- bonus: 30
|
|
|
|
misc: null
|
|
|
|
name: 'Acrobatics '
|
|
|
|
- bonus: 32
|
|
|
|
misc: null
|
|
|
|
name: 'Athletics '
|
|
|
|
- bonus: 29
|
|
|
|
misc: null
|
|
|
|
name: 'Deception '
|
|
|
|
- bonus: 32
|
|
|
|
misc: null
|
|
|
|
name: 'Stealth '
|
|
|
|
- bonus: 28
|
|
|
|
misc: null
|
|
|
|
name: 'Survival '
|
|
|
|
source:
|
|
|
|
- abbr: 'Pathfinder #154: Siege of the Dinosaurs'
|
|
|
|
page_start: 82
|
|
|
|
page_stop: null
|
|
|
|
speed:
|
|
|
|
- amount: 20
|
|
|
|
type: Land
|
|
|
|
- amount: 60
|
|
|
|
type: fly
|
|
|
|
spell_lists:
|
|
|
|
- dc: 35
|
|
|
|
misc: null
|
|
|
|
name: Divine Innate Spells
|
|
|
|
spell_groups:
|
|
|
|
- heightened_level: null
|
|
|
|
level: 6
|
|
|
|
spells:
|
|
|
|
- frequency: at will, self only
|
|
|
|
name: teleport
|
|
|
|
requirement: null
|
|
|
|
- heightened_level: 6
|
|
|
|
level: -1
|
|
|
|
spells:
|
|
|
|
- frequency: null
|
|
|
|
name: true seeing
|
|
|
|
requirement: null
|
|
|
|
to_hit: null
|
|
|
|
traits:
|
|
|
|
- Rare
|
|
|
|
- CE
|
|
|
|
- Huge
|
|
|
|
- Aberration
|
|
|
|
- Fiend
|
|
|
|
type: Creature
|
|
|
|
weaknesses:
|
|
|
|
- amount: 15
|
|
|
|
type: good
|
|
|
|
- amount: 15
|
|
|
|
type: lawful
|