pathfinder-2-sqlite-MIRROR/data/monsters/raja rakshasa.yaml

328 lines
8.4 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 6
int_mod: 2
str_mod: 4
wis_mod: 1
ac: 30
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The raja rakshasa has an unexpended spell slot that can be used to cast
__dispel magic__.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scoff at the Divine
range: null
raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within
30 feet casts a divine spell or uses a divine ability. **Requirements** The raja
rakshasa has an unexpended spell slot that can be used to cast __dispel magic__.
**Effect** The raja rakshasa expends a spell slot that could be used to cast dispel
magic and attempts to counteract the triggering spell or ability. The raja rakshasa
can''t Scoff at the Divine for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: A creature within 30 feet casts a divine spell or uses a divine ability.
description: 'When not disguised as a humanoid, the raja rakshasa has the head of
an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
of these fiends bend outward, away from the palms.
More than any other types of rakshasa, rajas scoff at religion. They understand
the power of the divine, yet they view themselves as the only things worthy of worship
from mortal creatures; not even their own immortals are deemed deserving of such
glorification. Raja rakshasas often form close-knit families that work together
to bring down mortal cities or to rule them from the shadows within. Such families
of rakshasas often incorporate other breeds of the fiend, often using dandasukas
as favored servants or stealthy spies. Even though a raja family works together
to achieve a shared goal, infighting and treachery among their own is a constant
threat.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
hp: 155
hp_misc: null
immunities: null
items:
- +1 striking kukri
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 27
skills:
- Religion
languages:
- Common
- Infernal
- Undercommon
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: kukri
plus_damage: null
to_hit: 23
traits:
- agile
- finesse
- magical
- trip
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: fangs
plus_damage: null
to_hit: 20
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d8+10
type: slashing
name: claw
plus_damage: null
to_hit: 22
traits:
- agile
- finesse
- magical
name: Raja Rakshasa
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The raja rakshasa takes on the appearance of any Medium humanoid. This
doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
It typically loses its fangs Strike unless the humanoid form has fangs or a similar
unarmed attack.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
__transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid.
This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers
with its Strikes but might change the damage type its Strikes deal (typically
to bludgeoning). It typically loses its fangs Strike unless the humanoid form
has fangs or a similar unarmed attack.'
requirements: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The raja rakshasa's eyes flash green as it projects a telepathic wave
in a 30-foot emanation. All creatures in the area are assailed by a vision of
evil decadence from one of the rakshasa's past lives. Each non-evil creature in
the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned
1__ on a critical failure). The visions last 1d4 rounds, and while they do, the
raja rakshasa and all evil creatures in the area gain a +1 status bonus to all
checks. The raja rakshasa can use this ability again only once the previous visions
end.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Disturbing Vision
range: null
raw_description: '**Disturbing Vision** (__concentrate__, __enchantment__, __mental__,
__occult__) The raja rakshasa''s eyes flash green as it projects a telepathic
wave in a 30-foot emanation. All creatures in the area are assailed by a vision
of evil decadence from one of the rakshasa''s past lives. Each non-evil creature
in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned
1__ on a critical failure). The visions last 1d4 rounds, and while they do, the
raja rakshasa and all evil creatures in the area gain a +1 status bonus to all
checks. The raja rakshasa can use this ability again only once the previous visions
end.'
requirements: null
success: null
traits:
- concentrate
- enchantment
- mental
- occult
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: physical (except piercing)
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
ref: 21
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +19
- darkvision
size: Medium
skills:
- bonus: 23
misc: null
name: 'Deception '
- bonus: 21
misc: null
name: 'Diplomacy '
- bonus: 21
misc: null
name: 'Intimidation '
- bonus: 18
misc: null
name: 'Occultism '
- bonus: 19
misc: null
name: 'Performance '
- bonus: 20
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 275
page_stop: null
speed:
- amount: 35
type: Land
spell_lists:
- dc: 31
misc: null
name: Occult Spontaneous Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: hallucination
requirement: null
- frequency: 3 slots
name: shadow blast
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: clairvoyance
requirement: null
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: fly
requirement: null
- frequency: 4 slots
name: suggestion
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: clairaudience
requirement: null
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: nondetection
requirement: null
- frequency: 4 slots
name: vampiric touch
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: blur
requirement: null
- frequency: null
name: hideous laughter
requirement: null
- frequency: 4 slots
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
- frequency: null
name: illusory object
requirement: null
- frequency: 4 slots
name: item facade
requirement: null
- heightened_level: 5
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: ghost sound
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: read aura
requirement: null
- frequency: null
name: sigil
requirement: null
to_hit: null
- dc: 31
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: at will
name: mind reading
requirement: null
to_hit: null
traits:
- LE
- Medium
- Fiend
- Rakshasa
type: Creature
weaknesses:
- amount: 10
type: good