2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: 2
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int_mod: -1
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str_mod: 6
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: An arc of electricity courses through the sea drake's blood. The triggering
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creature takes 1d6 electricity damage.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Electrified Blood
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range: null
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raw_description: '**Electrified Blood [Reaction]** (__electricity__) **Trigger **An
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adjacent creature deals piercing or slashing damage to the sea drake; **Effect
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**An arc of electricity courses through the sea drake''s blood. The triggering
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creature takes 1d6 electricity damage.'
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requirements: null
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success: null
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traits:
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- electricity
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trigger: An adjacent creature deals piercing or slashing damage to the sea drake
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description: 'Long and slender, sea drakes have fins down the length of their backs
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and webbing between their talons, making them just as adapted for gliding through
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ocean waves as the skies above. More solitary than most drakes, they hunt and live
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alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it
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isn''t unheard of for them to dwell in underwater caves, living entirely aquatic
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lives.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 22'
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hp: 95
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hp_misc: null
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immunities:
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- electricity
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- paralyzed
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- sleep
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 22
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skills:
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- Arcana
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2020-05-30 01:59:14 -04:00
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languages:
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- Draconic
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+9
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: briny wound
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to_hit: 17
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+9
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- reach 10 feet
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name: Sea Drake
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perception: 14
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The sea drake spews a ball of electricity that strikes a primary target
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within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The
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lightning then arcs to up to three secondary targets within 30 feet of the primary
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target, striking the closest available targets first. The secondary bolts each
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strike one secondary target and deal the same rolled damage value as the primary
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bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath
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again for 1d6 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ball Lightning Breath
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range: null
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raw_description: '**Ball Lightning Breath** [Two Actions] (__arcane__, __electricity__,
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__evocation__) The sea drake spews a ball of electricity that strikes a primary
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target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save).
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The lightning then arcs to up to three secondary targets within 30 feet of the
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primary target, striking the closest available targets first. The secondary bolts
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each strike one secondary target and deal the same rolled damage value as the
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primary bolt (DC 22 basic Reflex save). The sea drake can''t use Ball Lightning
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Breath again for 1d6 rounds.'
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requirements: null
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success: null
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traits:
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- arcane
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- electricity
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: "A sea drake's saliva carries a large quantity of salt, making its\
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\ bite wounds even more painful. When a creature takes damage from a sea drake's\
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\ jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature\
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\ is then temporarily immune to briny wound for 1 minute. \n\n**Critical Success\
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\ **The creature is unaffected. \n\n**Success **The creature is __sickened 1__.\
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\ \n\n**Failure **The creature is sickened 2. \n\n**Critical Failure **The creature\
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\ is sickened 2 and slowed 1 as long as it's sickened."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Briny Wound
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range: null
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raw_description: "**Briny Wound** A sea drake's saliva carries a large quantity\
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\ of salt, making its bite wounds even more painful. When a creature takes damage\
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\ from a sea drake's jaws Strike, the creature must attempt a DC 24 Fortitude\
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\ save; the creature is then temporarily immune to briny wound for 1 minute. \n\
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\n**Critical Success **The creature is unaffected. \n\n**Success **The creature\
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\ is __sickened 1__. \n\n**Failure **The creature is sickened 2. \n\n**Critical\
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\ Failure **The creature is sickened 2 and slowed 1 as long as it's sickened."
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The drake tries to capsize an adjacent aquatic vessel of its size or
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smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced
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by 5 for each size smaller the vessel is than the drake) or the pilot's __Sailing
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Lore__ DC, whichever is higher.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Capsize
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range: null
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raw_description: '**Capsize** (__attack__) The drake tries to capsize an adjacent
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aquatic vessel of its size or smaller. The drake must succeed at an __Athletics__
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check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the
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drake) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The sea drake makes one jaws Strike and two tail Strikes in any order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The sea drake makes one jaws
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Strike and two tail Strikes in any order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The sea drake Strides, __Flies__, or __Swims__ twice.
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effects: null
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failure: null
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frequency: three times per day
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full_description: null
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generic_description: null
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name: Speed Surge
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range: null
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raw_description: '**Speed Surge** **Frequency **three times per day; **Effect
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**The sea drake Strides, __Flies__, or __Swims__ twice.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +14
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: 'Acrobatics '
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- bonus: 16
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 101
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page_stop: null
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speed:
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- amount: 15
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type: Land
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- amount: 40
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type: fly
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- amount: 50
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type: swim
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spell_lists: null
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traits:
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- NE
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- Large
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- Amphibious
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- Dragon
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- Water
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type: Creature
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weaknesses: null
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