pathfinder-2-sqlite-MIRROR/data/monsters/sinspawn.yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 18
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: "Sinspawn were created by one of seven ancient wizards known collectively\
\ as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn\
\ was created by the Runelord of Wrath, utilizing techniques that have since gone\
\ on to influence fleshwarping practices. It wasn't long before the technique used\
\ to create sinspawn fell into the hands of the other runelords, and while each\
\ tried their own hand at crafting variants of their own design, today sinspawn\
\ of wrath remain the most numerous and notorious of their kind. Bearing only a\
\ vague resemblance to the humanoids from whose flesh they were formed, sinspawn\
\ generally appear horrifically emaciated and have unnaturally long arms and digitigrade\
\ legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's\
\ bodies in sanguine patterns that suspiciously resemble twisted runes, and their\
\ flesh is pale and hairless. Their heads are elongated, bearing only slits for\
\ a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing\
\ pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.\
\ Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human\
\ of their size. They behave in a manner consistent with their associated sin and\
\ have physical characteristics that hint at these qualities. For example, greedspawn's\
\ veins appear to run with gold while envyspawn appear even more wasted than the\
\ rest of their kin.\n\n## Sinspawn Sins\n\n When a sinspawn is created, it becomes\
\ associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth,\
\ or wrath. A sinspawn's sin is determined by the runewell that spawned it or by\
\ its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated\
\ with it additional benefits and abilities beyond those described by the sinspawn\
\ stat block, as detailed below.\n\n## Envyspawn\n\n An envyspawn has Deception\
\ +7 and typically carries a halberd. They tend to be shorter and thinner than other\
\ sinspawn.\n\n**Melee** halberd +10 (__reach 10 feet__, __versatile S__), **Damage**\
\ 1d10+4 piercing\n\n**Sinful Bite** Creatures that critically fail their saves\
\ against an envyspawn's sinful bite are enfeebled 2 for 1 minute. \n\n## Gluttonyspawn\n\
\n A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese,\
\ but hardy and strong.\n\n**Melee** scythe +10 (__deadly d10__, __trip__), **Damage**\
\ 1d10+4 slashing\n\n**Sinful Bite** Creatures that critically fail their saves\
\ against a gluttonyspawn's sinful bite are drained 1. \n\n## Greedspawn\n\n A greedspawn\
\ has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn,\
\ often 7 feet in height, and with gold-tinged veins.\n\n**Melee** glaive +10 (__deadly\
\ d8__, __forceful__, __reach 10 feet__), **Damage** 1d8+4 slashing\n\n**Sinful\
\ Bite** Creatures that critically fail their saves against a greedspawn's sinful\
\ bite are clumsy 2 for 1 minute. \n\n## Lustspawn\n\n A lustspawn has Diplomacy\
\ +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.\n\
\n**Melee** guisarme +10 (__reach 10 feet__, __trip__), **Damage** 1d10+4 slashing\n\
\n**Sinful Bite** Creatures that critically fail their saves against a lustspawn's\
\ sinful bite are stupefied 2 for 1 minute. \n\n## Pridespawn\n\n A pridespawn has\
\ Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness,\
\ and often seek out fine clothes or jewelry to wear, taking strange pleasure in\
\ appearing elegant and regal.\n\n**Melee** maul +10 (__shove__), **Damage** 1d12+4\
\ bludgeoning\n\n**Sinful Bite** Creatures that critically fail their saves against\
\ a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute. \n\n## Slothspawn\n\
\n A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess\
\ skin drape the slothspawn's hunched frame.\n\n**Melee** longspear +10 (__reach\
\ 10 feet__), **Damage** 1d8+4 piercing\n\n**Sinful Bite** Creatures that critically\
\ fail their saves against a slothspawn's sinful bite take a -10-foot status penalty\
\ to their Speeds for 1 minute. \n\n## Wrathspawn\n\n The most commonly encountered\
\ of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.\
\ These sinspawn are the bulkiest looking of their kind.\n\n**Melee** ranseur +\
\ 10 (__disarm__, __reach 10 feet__), **Damage** 1d10+4 piercing\n\n**Sinful Bite**\
\ Creatures that critically fail their saves against a wrathspawn's sinful bite\
\ are drained 1 as well as enfeebled 1 for 1 minute.\n\n\n\n**__Recall Knowledge\
\ - Aberration__ (__Occultism__)**: DC 16"
hp: 30
hp_misc: null
immunities:
- controlled
items:
- one weapon determined by its sin
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knowledge_checks:
dc: 16
skills:
- Occultism
languages:
- Aklo
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: sinful bite
to_hit: 10
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+4
type: slashing
name: claw
plus_damage: null
to_hit: 10
traits: null
name: Sinspawn
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: Sickened 2 plus an additional penalty, determined by the sinspawn's
sin, while it remains sickened.
critical_success: Unaffected.
description: 'A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
save as it is assailed by sinful thoughts.
'
effect: null
effects: null
failure: Sickened 2.
frequency: null
full_description: null
generic_description: null
name: Sinful Bite
range: null
raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature
hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed
by sinful thoughts.
**Critical Success** Unaffected.
**Success** __Sickened 1__.
**Failure** __Sickened 2__.
**Critical Failure** __Sickened 2__ plus an additional penalty, determined by
the sinspawn''s sin, while it remains sickened.'
requirements: null
success: Sickened 1.
traits:
- arcane
- emotion
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A sinspawn gains an additional skill based on its sin, as well as a
weapon that reflects the preferences of its kinds' ancient creators. The seven
sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
section.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sin
range: null
raw_description: '**Sin** A sinspawn gains an additional skill based on its sin,
as well as a weapon that reflects the preferences of its kinds'' ancient creators.
The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn
Sins section.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: mental
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: +1 status to saves vs. magic, +4 status to saves vs. mental
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A sinspawn can smell creatures that reflect its sin, as the scent
ability. The GM determines which creatures are appropriately sinful.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sin Scent
range: null
raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its
sin, as the scent ability. The GM determines which creatures are appropriately
sinful.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +10
- darkvision
- sin scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
- bonus: 8
misc: null
name: 'Athletics '
- bonus: 9
misc: null
name: 'Stealth '
- bonus: 6
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 297
page_stop: null
speed:
- amount: 30
type: Land
spell_lists: null
traits:
- NE
- Medium
- Aberration
type: Creature
weaknesses: null