pathfinder-2-sqlite-MIRROR/data/monsters/skulltaker.yaml

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ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 6
int_mod: 2
str_mod: 8
wis_mod: 8
ac: 42
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature
moves into the emanation or begins its turn there, shard storm attempts to counteract
any death ward effect on the creature (+30 counteract modifier) and then deals
4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
Reflex save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shard Storm
range: null
raw_description: '**Shard Storm** (__air__, __aura__, __divine__, __necromancy__)
10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves
into the emanation or begins its turn there, shard storm attempts to counteract
any death ward effect on the creature (+30 counteract modifier) and then deals
4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
Reflex save.'
requirements: null
success: null
traits:
- air
- aura
- divine
- necromancy
trigger: null
description: 'Swirling down from misty peaks and through howling mountain passes like
an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation
of the delirium and agony experienced by doomed climbers and lost trailblazers just
before they met their end. In some places, a skulltaker is also known as a saxra.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 40'
hp: 300
hp_misc: null
immunities:
- cold
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
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knowledge_checks:
dc: 40
skills:
- Religion
languages:
- Necril
- Skeletal Lore languages
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: negative and energy drain
to_hit: 35
traits:
- deadly 2d12
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+14
type: slashing
name: claw
plus_damage:
- formula: 3d6
type: negative and energy drain
to_hit: 35
traits:
- agile
- deadly 2d12
- magical
- reach 15 feet
name: Skulltaker
perception: 33
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker
draws a portion of the creature's bones into its shard storm. The creature must
succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds.
These skeletal champions are controlled by the skulltaker.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bonetaker
range: null
raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature
dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s
bones into its shard storm. The creature must succeed at a DC 40 Will save or
rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled
by the skulltaker.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a skulltaker hits with a melee Strike, the target must succeed
at a DC 40 Fortitude save or become drained 2 and doomed 1.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Energy Drain
range: null
raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker
hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or
become drained 2 and doomed 1.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The skulltaker causes splintered bones to erupt from all solid surfaces
in a 100-foot emanation, except for surfaces of worked stone. A creature moving
through the bones takes 10 piercing damage and 10 negative damage for every 5
feet of movement. The first time each round a creature takes piercing damage from
these splintered bones, it must succeed at a Reflex save or take a -10-foot circumstance
penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24
hours on a critical failure. The bones remain in place until the skulltaker uses
this action again or the bones are manually removed, which takes 10 minutes for
each 5-foot square.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Splintered Ground
range: null
raw_description: '**Splintered Ground** The skulltaker causes splintered bones
to erupt from all solid surfaces in a 100-foot emanation, except for surfaces
of worked stone. A creature moving through the bones takes 10 piercing damage
and 10 negative damage for every 5 feet of movement. The first time each round
a creature takes piercing damage from these splintered bones, it must succeed
at a Reflex save or take a -10-foot circumstance penalty to all Speeds for 10
minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure.
The bones remain in place until the skulltaker uses this action again or the bones
are manually removed, which takes 10 minutes for each 5-foot square.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 3d8+6
type: piercing
name: bone javelin
plus_damage:
- formula: 3d6
type: negative
to_hit: 33
traits:
- magical
- thrown 100 feet
rarity: Uncommon
resistances:
- amount: 15
type: piercing
- amount: 15
type: slashing
ritual_lists:
- dc: 40
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: legend lore
requirement: null
to_hit: null
saves:
fort: 31
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 33
ref_misc: null
will: 35
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A skulltaker taps into the memories of the creatures whose bones make
up its body. This gives it the Skeletal Lore skill, which it can use to Recall
Knowledge of any kind. In addition, it can speak and understand all the languages
known by the creatures whose bones make up its body (typically including Common
and the regional language of the skulltaker's home region). The skulltaker can
use Skeletal Lore as the primary skill check for the legend lore ritual, and it
can cast legend lore without secondary casters.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Skeletal Lore
range: null
raw_description: '**Skeletal Lore** (__divination__, __divine__) A skulltaker taps
into the memories of the creatures whose bones make up its body. This gives it
the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In
addition, it can speak and understand all the languages known by the creatures
whose bones make up its body (typically including Common and the regional language
of the skulltaker''s home region). The skulltaker can use Skeletal Lore as the
primary skill check for the legend lore ritual, and it can cast legend lore without
secondary casters.'
requirements: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- Perception +33
- darkvision
- true seeing
size: Huge
skills:
- bonus: 34
misc: null
name: 'Acrobatics '
- bonus: 35
misc: null
name: 'Intimidation '
- bonus: 30
misc: null
name: 'Religion '
- bonus: 30
misc: null
name: 'Skeletal Lore '
- bonus: 32
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 300
page_stop: null
speed:
- amount: 30
type: Land
- amount: 60
type: fly
spell_lists:
- dc: 40
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: x2
name: finger of death
requirement: null
- frequency: x2
name: horrid wilting
requirement: null
- frequency: x2
name: punishing winds
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Huge
- Undead
type: Creature
weaknesses: null