2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 7
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con_mod: 6
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dex_mod: 6
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int_mod: 2
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str_mod: 8
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wis_mod: 8
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ac: 42
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature
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moves into the emanation or begins its turn there, shard storm attempts to counteract
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any death ward effect on the creature (+30 counteract modifier) and then deals
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4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
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Reflex save.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shard Storm
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range: null
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raw_description: '**Shard Storm** (__air__, __aura__, __divine__, __necromancy__)
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10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves
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into the emanation or begins its turn there, shard storm attempts to counteract
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any death ward effect on the creature (+30 counteract modifier) and then deals
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4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic
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Reflex save.'
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requirements: null
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success: null
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traits:
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- air
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- aura
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- divine
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- necromancy
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trigger: null
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description: 'Swirling down from misty peaks and through howling mountain passes like
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an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation
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of the delirium and agony experienced by doomed climbers and lost trailblazers just
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before they met their end. In some places, a skulltaker is also known as a saxra.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 40'
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hp: 300
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hp_misc: null
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immunities:
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- cold
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 40
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skills:
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- Religion
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2020-05-30 01:59:14 -04:00
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languages:
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- Necril
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- Skeletal Lore languages
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+14
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type: piercing
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name: jaws
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plus_damage:
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- formula: 3d6
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type: negative and energy drain
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to_hit: 35
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traits:
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- deadly 2d12
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d6+14
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type: slashing
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name: claw
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plus_damage:
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- formula: 3d6
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type: negative and energy drain
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to_hit: 35
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traits:
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- agile
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- deadly 2d12
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- magical
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- reach 15 feet
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name: Skulltaker
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perception: 33
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker
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draws a portion of the creature's bones into its shard storm. The creature must
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succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds.
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These skeletal champions are controlled by the skulltaker.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bonetaker
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range: null
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raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature
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dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s
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bones into its shard storm. The creature must succeed at a DC 40 Will save or
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rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled
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by the skulltaker.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a skulltaker hits with a melee Strike, the target must succeed
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at a DC 40 Fortitude save or become drained 2 and doomed 1.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Energy Drain
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range: null
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raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker
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hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or
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become drained 2 and doomed 1.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The skulltaker causes splintered bones to erupt from all solid surfaces
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in a 100-foot emanation, except for surfaces of worked stone. A creature moving
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through the bones takes 10 piercing damage and 10 negative damage for every 5
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feet of movement. The first time each round a creature takes piercing damage from
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these splintered bones, it must succeed at a Reflex save or take a -10-foot circumstance
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penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24
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hours on a critical failure. The bones remain in place until the skulltaker uses
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this action again or the bones are manually removed, which takes 10 minutes for
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each 5-foot square.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Splintered Ground
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range: null
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raw_description: '**Splintered Ground** The skulltaker causes splintered bones
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to erupt from all solid surfaces in a 100-foot emanation, except for surfaces
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of worked stone. A creature moving through the bones takes 10 piercing damage
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and 10 negative damage for every 5 feet of movement. The first time each round
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a creature takes piercing damage from these splintered bones, it must succeed
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at a Reflex save or take a -10-foot circumstance penalty to all Speeds for 10
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minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure.
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The bones remain in place until the skulltaker uses this action again or the bones
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are manually removed, which takes 10 minutes for each 5-foot square.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 3d8+6
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type: piercing
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name: bone javelin
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plus_damage:
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- formula: 3d6
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type: negative
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to_hit: 33
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traits:
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- magical
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- thrown 100 feet
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rarity: Uncommon
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resistances:
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- amount: 15
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type: piercing
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- amount: 15
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type: slashing
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ritual_lists:
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- dc: 40
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misc: null
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name: Divine Rituals
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: legend lore
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requirement: null
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to_hit: null
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saves:
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fort: 31
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fort_misc: null
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misc: +1 status to all saves vs. positive
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ref: 33
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ref_misc: null
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will: 35
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A skulltaker taps into the memories of the creatures whose bones make
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up its body. This gives it the Skeletal Lore skill, which it can use to Recall
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Knowledge of any kind. In addition, it can speak and understand all the languages
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known by the creatures whose bones make up its body (typically including Common
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and the regional language of the skulltaker's home region). The skulltaker can
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use Skeletal Lore as the primary skill check for the legend lore ritual, and it
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can cast legend lore without secondary casters.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Skeletal Lore
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range: null
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raw_description: '**Skeletal Lore** (__divination__, __divine__) A skulltaker taps
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into the memories of the creatures whose bones make up its body. This gives it
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the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In
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addition, it can speak and understand all the languages known by the creatures
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whose bones make up its body (typically including Common and the regional language
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of the skulltaker''s home region). The skulltaker can use Skeletal Lore as the
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primary skill check for the legend lore ritual, and it can cast legend lore without
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secondary casters.'
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requirements: null
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success: null
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traits:
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- divination
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- divine
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trigger: null
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senses:
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- Perception +33
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- darkvision
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- true seeing
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size: Huge
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skills:
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- bonus: 34
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misc: null
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name: 'Acrobatics '
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- bonus: 35
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misc: null
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name: 'Intimidation '
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- bonus: 30
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misc: null
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name: 'Religion '
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- bonus: 30
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misc: null
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name: 'Skeletal Lore '
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- bonus: 32
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 300
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 60
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type: fly
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spell_lists:
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- dc: 40
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 8
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spells:
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- frequency: x2
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name: finger of death
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requirement: null
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- frequency: x2
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name: horrid wilting
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requirement: null
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- frequency: x2
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name: punishing winds
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requirement: null
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- heightened_level: 6
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- NE
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- Huge
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- Undead
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type: Creature
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weaknesses: null
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