pathfinder-2-sqlite-MIRROR/data/monsters/umonlee.yaml

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ability_mods:
cha_mod: 3
con_mod: 7
dex_mod: 3
int_mod: -3
str_mod: 8
wis_mod: 2
ac: 39
ac_special: null
alignment: N
automatic_abilities: null
description: 'Those who dwell in the coldest climates of Golarion tell of a brutal
beast that swims through the ice and snow and can devastate entire villages in minutes.
Ancient Erutaki who made their homes in the frozen polar expanse called the Crown
of the World named this monster the umonlee.
Umonlees are bestial predators who constantly hunt, rarely resting in service of
a hunger that is never fully sated. Despite this animalistic drive, umonlees are
semi-intelligent creatures who often select and stalk their prey. However, they
are not terribly bright and often keep their hunting grounds in sparsely-trafficked
areas. It is rare for an umonlee to attack a village, but one might attack a sparse
group, such as a hunting or scouting party. Many caravans traversing the Path of
Aganhei—the trade route between the continents of Avistan and Tian Xia that crosses
the Crown of the World—have had their expeditions abruptly ended by an encounter
with one of these monstrosities.
Those who study monsters posit that umonlees are related to __chuuls__, as the creatures
exhibit some similarities. Both are semi-intelligent, crustacean predators that
use ambush tactics to kill and eat their prey. Even though they can talk, umonlees
typically only speak __Aklo__, which also gives credence to this theory. This would
also lend to the theory that chuuls are products of __alghollthu__ manipulation,
meaning that umonlees are also the results of these alien designs. However, the
fact that these creatures aren''t evil argues well against such a theory.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 36'
hp: 320
hp_misc: null
immunities:
- cold
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 36
skills:
- Arcana
- Nature
languages:
- Aklo
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d6+16
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: cold
to_hit: 31
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+16
type: slashing
name: pincers
plus_damage:
- formula: null
type: Improved Grab
to_hit: 31
traits:
- agile
- reach 15 feet
name: Umonlee
perception: 25
proactive_abilities:
- action_cost: Two Actions
critical_failure: As failure, except the creature takes double damage and the ice
holding it in place requires 60 damage to break.
critical_success: The creature is unaffected.
description: "The umonlee breathes a cone of extremely cold air that damages its\
\ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\
\ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\
\ Breath again for 1d4 rounds. \n\n"
effect: null
effects: null
failure: The creature takes full damage and is slowed 1 for 1 round. If the creature
is standing on the ground, it's immobilized as thick ice forms around it, and
it can't recover from being slowed. The creature remains immobilized and slowed
1 until it manages to Escape (DC 36) or deal 30 damage to the ice, which has weakness
10 to fire.
frequency: null
full_description: null
generic_description: null
name: Freezing Breath
range: null
raw_description: "**Freezing Breath** [Two Actions] (__cold__, __evocation__, __incapacitation__,\
\ __primal__) The umonlee breathes a cone of extremely cold air that damages its\
\ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\
\ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\
\ Breath again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected.\
\ \n\n**Success** The creature takes half damage and is __slowed 1__ for 1 round.\
\ \n\n**Failure** The creature takes full damage and is slowed 1 for 1 round.\
\ If the creature is standing on the ground, it's __immobilized__ as thick ice\
\ forms around it, and it can't recover from being slowed. The creature remains\
\ immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage\
\ to the ice, which has weakness 10 to fire. \n\n**Critical Failure** As failure,\
\ except the creature takes double damage and the ice holding it in place requires\
\ 60 damage to break."
requirements: null
success: The creature takes half damage and is slowed 1 for 1 round.
traits:
- cold
- evocation
- incapacitation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d10+8 bludgeoning, DC 36
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Greater Constrict
range: null
raw_description: '**__Greater Constrict__** 2d10+8 bludgeoning, DC 36'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: mental
ritual_lists: null
saves:
fort: 28
fort_misc: null
misc: +1 status vs. mental
ref: 26
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +25
- darkvision
- tremorsense (imprecise) 80 feet
size: Huge
skills:
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 24
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 271
page_stop: null
speed:
- amount: 50
type: Land
- amount: 25
type: burrow
- amount: 40
type: swim
spell_lists: null
traits:
- Uncommon
- N
- Huge
- Amphibious
- Beast
- Cold
type: Creature
weaknesses:
- amount: 15
type: fire