pathfinder-2-sqlite-MIRROR/data/monsters/vampire count.yaml

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ability_mods:
cha_mod: 4
con_mod: 2
dex_mod: 3
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mist Escape
range: null
raw_description: '**Mist Escape** [Free Action]'
requirements: null
success: null
traits: null
trigger: null
description: 'Vampire counts rule their demesnes through a mix of fear and cruelty.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 65
hp_misc: coffin restoration, fast healing 7, negative healing
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
items:
- +1 rapier
- leather armor
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knowledge_checks:
dc: 22
skills:
- Religion
languages:
- Common
- Necril
- plus one regional language
level: 6
melee:
- action_cost: One Action
damage:
formula: 1d6+11
type: piercing
name: rapier
plus_damage: null
to_hit: 17
traits:
- deadly 1d8
- disarm +1
- action_cost: One Action
damage:
formula: 1d8+8
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 17
traits:
- agile
name: Vampire Count
perception: 17
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Giant bat with fangs +15 for 1d8+9 piercing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
__transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature dies after being reduced to 0 HP by Drink Blood, the
vampire can turn this victim into a vampire by donating some of its own blood
to the victim and burying the victim in earth for 3 nights. If the new vampire
is lower level than its creator, it is under the creator's control. If a vampire
controls too many spawn at once (as determined by the GM), strong-willed spawn
can free themselves by succeeding at a Will saving throw against the vampire's
Will DC.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Create Spawn
range: null
raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
this victim into a vampire by donating some of its own blood to the victim and
burying the victim in earth for 3 nights. If the new vampire is lower level than
its creator, it is under the creator''s control. If a vampire controls too many
spawn at once (as determined by the GM), strong-willed spawn can free themselves
by succeeding at a Will saving throw against the vampire''s Will DC.'
requirements: null
success: null
traits:
- divine
- downtime
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: DC 22
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dominate
range: null
raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__)
DC 22'
requirements: null
success: null
traits:
- divine
- enchantment
- incapacitation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: When Drinking Blood, the vampire regains 10 HP.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood,
the vampire regains 10 HP.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The vampire turns into a cloud of vapor, as the gaseous form spell,
or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Turn to Mist
range: null
raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__)
The vampire turns into a cloud of vapor, as the gaseous form spell, or back to
its normal form. The vampire loses fast healing while in gaseous form. The vampire
can remain in this form indefinitely.'
requirements: null
success: null
traits:
- concentrate
- divine
- transmutation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 7
type: physical (except magical silver)
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 17
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Children of the Night
range: null
raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
'
requirements: null
success: null
traits:
- divine
- enchantment
- mental
trigger: null
senses:
- Perception +17
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 14
misc: null
name: 'Deception '
- bonus: 14
misc: null
name: 'Diplomacy '
- bonus: 16
misc: null
name: 'Intimidation '
- bonus: 14
misc: null
name: 'Society '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 320
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists: null
traits:
- CE
- Medium
- Undead
- Vampire
type: Creature
weaknesses:
- amount: null
type: vampire weaknesses