pathfinder-2-sqlite-MIRROR/data/monsters/verdurous ooze.yaml

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ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: -4
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 12
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that hits a verdurous ooze with a metal weapon or unarmed
attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature
takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__
weapons take this damage automatically with no save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corrosive Surface
range: null
raw_description: '**Corrosive Surface** A creature that hits a verdurous ooze with
a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure,
the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze
as normal). __Thrown__ weapons take this damage automatically with no save.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. The verdurous ooze constantly emits supernatural vapors that
cause nearby plants to grow rapidly and writhe and grasp at anything and everything
within the emanation. This area becomes difficult terrain for non-verdurous ooze
creatures. When a creature starts its turn in this aura, it must succeed at a
DC 21 Reflex save or take a -10-foot circumstance penalty to its Speeds until
it leaves the emanation.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Enliven Foliage
range: null
raw_description: '**Enliven Foliage** (__aura__, __primal__, __transmutation__)
20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby
plants to grow rapidly and writhe and grasp at anything and everything within
the emanation. This area becomes difficult terrain for non-verdurous ooze creatures.
When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex
save or take a -10-foot circumstance penalty to its Speeds until it leaves the
emanation.'
requirements: null
success: null
traits:
- aura
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a verdurous ooze that has 10 or more HP is hit by an attack that
would deal piercing or slashing damage, it splits into two identical oozes, each
with half the original's HP. One ooze is in the same space as the original, and
the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied,
it automatically pushes creatures and objects out of the way to fill a space (the
GM decides if an object or creature is too big or heavy to push).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Split
range: null
raw_description: '**Split** When a verdurous ooze that has 10 or more HP is hit
by an attack that would deal piercing or slashing damage, it splits into two identical
oozes, each with half the original''s HP. One ooze is in the same space as the
original, and the other is in an adjacent, unoccupied space. If no adjacent space
is unoccupied, it automatically pushes creatures and objects out of the way to
fill a space (the GM decides if an object or creature is too big or heavy to push).'
requirements: null
success: null
traits: null
trigger: null
description: 'Verdurous oozes are found in temperate forests, warm jungles, or other
places where plant life grows in abundance. Unlike many types of oozes, verdurous
oozes are not particularly good climbers and have been known to get trapped in natural
or artificial chasms. Warlords and wizards sometimes make use of that fact and keep
verdurous oozes as guardians in pits around the walls of their fortresses or towers.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 22'
hp: 157
hp_misc: null
immunities:
- acid
- critical hits
- mental
- piercing
- precision
- slashing
- unconscious
- visual
items: null
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knowledge_checks:
dc: 22
skills:
- Occultism
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: pseudopod
plus_damage:
- formula: 1d6
type: acid and Grab
to_hit: 15
traits: null
name: Verdurous Ooze
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d6 bludgeoning plus 1d6 acid, DC 24
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 2d6 bludgeoning plus 1d6 acid, DC 24'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: The creature falls unconscious. If it's still unconscious after
1 hour, it wakes up automatically.
critical_success: The creature is unaffected and becomes temporarily immune to Sleep
Gas for 24 hours.
description: "The verdurous ooze adjusts its aura of supernatural vapors to affect\
\ living creatures within a 20-foot emanation, forcing them to attempt a DC 24\
\ Will save. \n\n"
effect: null
effects: null
failure: The creature falls unconscious. If it's still unconscious after 1 minute,
it wakes up automatically.
frequency: null
full_description: null
generic_description: null
name: Sleep Gas
range: null
raw_description: "**Sleep Gas** [Two Actions] (__incapacitation__, __mental__,\
\ __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors\
\ to affect living creatures within a 20-foot emanation, forcing them to attempt\
\ a DC 24 Will save. \n\n**Critical Success** The creature is unaffected and becomes\
\ temporarily immune to Sleep Gas for 24 hours. \n\n**Success** The creature is\
\ __stupefied 1__ for 1 round. \n\n**Failure** The creature falls __unconscious__.\
\ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\
\ Failure** The creature falls unconscious. If it's still unconscious after 1\
\ hour, it wakes up automatically."
requirements: null
success: The creature is stupefied 1 for 1 round.
traits:
- incapacitation
- mental
- poison
- sleep
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A verdurous ooze's acid damages only metal and flesh—not bone, stone,
or other materials.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Verdurous Ooze Acid
range: null
raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only
metal and flesh—not bone, stone, or other materials.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A verdurous ooze can sense nearby creatures through vibration and air
or water movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** A verdurous ooze can sense nearby creatures through
vibration and air or water movement.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +8
- motion sense 60 feet
- no vision
size: Medium
skills:
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 4
misc: +10 in tall grass or undergrowth
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 194
page_stop: null
speed:
- amount: 15
type: Land
spell_lists: null
traits:
- N
- Medium
- Mindless
- Ooze
type: Creature
weaknesses: null