pathfinder-2-sqlite-MIRROR/data/monsters/vitalia.yaml

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ability_mods:
cha_mod: 0
con_mod: 9
dex_mod: 5
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 39
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Eruption
range: null
raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical
hit'
requirements: null
success: null
traits: null
trigger: A creature lands a critical hit
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: 'The vitalia
sprays blood at the triggering creature. The creature must
succeed at a DC 39 Reflex save or become __dazzled__ for 1
round (or __blinded__ for 1 round on a critical failure).'
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: with a melee Strike against the vitalia
range: null
raw_description: '**with a melee Strike against the vitalia** **Effect** The vitalia
sprays blood at the triggering creature. The creature must
succeed at a DC 39 Reflex save or become __dazzled__ for 1
round (or __blinded__ for 1 round on a critical failure).'
requirements: null
success: null
traits: null
trigger: null
description: 'Foul occult magic, rare alchemical reagents, and copious amounts of
spilled blood are the keys to creating a vitalia—also known as a heart horror— though
thankfully the exact means of their creation has been long forgotten.
Now, most vitalias now come into being by sheer accident. This unusual life-form
cannot live without regular contact with blood, much like how fish cannot live long
outside of water. Because of this, vitalias are rarely found outside the lairs of
mad alchemists or wizards, living in pools of the life-giving substance. Physically,
a vitalia somewhat resembles a blood-red __giant jellyfish__, though it also bears
some semblance to a giant human heart.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 43'
hp: 425
hp_misc: fast healing 20
immunities:
- bleed
- mental
- sleep
- unconscious
- visual
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 43
skills:
- Occultism
languages: null
level: 18
melee:
- action_cost: One Action
damage:
formula: 4d8+15
type: bludgeoning
name: vein
plus_damage:
- formula: null
type: Grab
to_hit: 33
traits:
- magical
- reach 15 feet
name: Vitalia
perception: 30
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 4d8+10 bludgeoning, DC 37
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 4d8+10 bludgeoning, DC 37'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The vitalia is grabbing a creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Forced Transfusion
range: null
raw_description: '**Forced Transfusion** **Requirements** The vitalia is grabbing
a creature; **Effect** The vitalia inserts some of its veins into the grabbed
creature and pumps violently, rapidly exchanging the victim''s blood with its
own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted
to the target creature, which must make a saving throw as though it had just been
targeted with the original affliction. The inverse is true as well; the vitalia
must successfully save against any diseases or poisons affecting the target or
contract the affliction.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The vitalia pumps copious amounts of blood into the air, creating a cascading
rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__
from one another. A creature that benefits from consuming blood (such as __bloodseekers__
or __vampires__) gains __fast healing 10__ while in the area. While in the area,
a creature taking __persistent bleed damage__ cannot end that condition, even
if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Sanguine Rain
range: null
raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__)
**Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood
into the air, creating a cascading rain of vital fluids in a 15-foot emanation.
All creatures in the area are __concealed__ from one another. A creature that
benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains
__fast healing 10__ while in the area. While in the area, a creature taking __persistent
bleed damage__ cannot end that condition, even if it spends actions to attempt
a flat check to do so. The rain lasts for 1 minute.'
requirements: null
success: null
traits:
- necromancy
- occult
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 3d10
type: bludgeoning
name: blood squirt
plus_damage:
- formula: 3d10
type: acid
to_hit: 33
traits:
- acid
- magical
- range increment 40 feet
rarity: Rare
resistances:
- amount: 15
type: piercing
ritual_lists: null
saves:
fort: 35
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 24
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The vitalia can detect any creatures that have a heartbeat.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bloodsense
range: null
raw_description: '**Bloodsense** The vitalia can detect any creatures that have
a heartbeat.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +30
- bloodsense (precise) 30 feet
- tremorsense (imprecise) 60 feet
- no vision
size: Large
skills:
- bonus: 33
misc: null
name: 'Athletics '
source:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: 84
page_stop: null
speed:
- amount: 15
type: Land
- amount: 30
type: swim
spell_lists:
- dc: 36
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: vampiric exsanguination
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: at will
name: status
requirement: null
- frequency: null
name: vampiric touch
requirement: null
to_hit: null
traits:
- Rare
- N
- Large
- Aberration
- Aquatic
- Mindless
type: Creature
weaknesses: null