2020-05-30 01:59:14 -04:00
|
|
|
ability_mods:
|
|
|
|
cha_mod: -2
|
|
|
|
con_mod: 2
|
|
|
|
dex_mod: -2
|
|
|
|
int_mod: -5
|
|
|
|
str_mod: 3
|
|
|
|
wis_mod: 0
|
|
|
|
ac: 13
|
|
|
|
ac_special: null
|
|
|
|
alignment: N
|
|
|
|
automatic_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: Salt water acts as an extremely strong acid on the larval __akata__
|
|
|
|
inside the void zombie. Full immersion in salt water deals 4d6 acid damage per
|
|
|
|
round. On any round in which the void zombie takes damage due to its salt water
|
|
|
|
weakness, the larval akata retreats to the depths of the void zombie's body, causing
|
|
|
|
the void zombie to become __slowed 1__ until the end of its next turn.
|
|
|
|
effect: null
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Salt Water Vulnerability
|
|
|
|
range: null
|
|
|
|
raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
|
|
|
|
acid on the larval __akata__ inside the void zombie. Full immersion in salt water
|
|
|
|
deals 4d6 acid damage per round. On any round in which the void zombie takes damage
|
|
|
|
due to its salt water weakness, the larval akata retreats to the depths of the
|
|
|
|
void zombie''s body, causing the void zombie to become __slowed 1__ until the
|
|
|
|
end of its next turn.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
description: 'A void zombie arises when a humanoid dies from an __akata''s__ void
|
|
|
|
death affliction. This walking corpse is animated by a larval akata attached to
|
|
|
|
the deceased creature''s brain, using a grotesque feeding tendril that emerges from
|
|
|
|
the corpse''s mouth to drink blood from its victims.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A void zombie typically exists for only a few months before it collapses and the
|
|
|
|
larval akata crawls free from the motionless shell. When it feels the natural end
|
|
|
|
of its unlife approaching, a void zombie finds a secluded place to vomit forth the
|
|
|
|
nearly mature akata larva, then withers away. The disgorged larva metamorphizes
|
|
|
|
into a full-grown akata several hours later, usually eating the corpse as its first
|
|
|
|
meal.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The name "void zombie" is something of a misnomer; though still compelled by necromantic
|
|
|
|
energies, a void zombie is a host in the life cycle of a parasitic alien, not a
|
|
|
|
mindless, reanimated corpse (despite their similar appearances). The fact that a
|
|
|
|
typical void zombie shares the neutral alignment of the larval akata within, rather
|
|
|
|
than the intrinsically evil nature of other zombies, has caused some scholars to
|
|
|
|
push to reclassify them under other names. Suggestions have included "void dead,"
|
|
|
|
"akata spawn," or "bloodwalker," but the visceral and compelling commonplace name
|
|
|
|
has proven difficult to shed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The driving force behind a void zombie''s violence rises from the ravenous hunger
|
|
|
|
of the alien parasite that serves as the channel for its animating negative energies.
|
|
|
|
Necromancers have tried often to duplicate the void zombie, but without a larval
|
|
|
|
akata hosted within, the result is simply a zombie with missing jaws or, at best,
|
|
|
|
one that moves faster than normal. Others have compared a captive void zombie to
|
|
|
|
a captive yellow musk thrall (page 301) in an attempt to discover a potential link
|
|
|
|
between the two— after all, both are animated bodies controlled by a parasitic outside
|
|
|
|
force. Strangely, a void zombie becomes particularly violent when encountering a
|
|
|
|
__yellow musk thrall__, making direct comparisons of the two creatures particularly
|
|
|
|
difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk
|
|
|
|
thrall, is actually undead may hold some clues as to the source of this strange
|
|
|
|
behavior.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
|
|
|
|
hp: 26
|
|
|
|
hp_misc: negative healing
|
|
|
|
immunities:
|
|
|
|
- death effects
|
|
|
|
- disease
|
|
|
|
- paralyzed
|
|
|
|
- poison
|
|
|
|
items: null
|
2020-07-29 12:06:31 -04:00
|
|
|
knowledge_checks:
|
|
|
|
dc: 20
|
|
|
|
skills:
|
|
|
|
- Religion
|
2020-05-30 01:59:14 -04:00
|
|
|
languages: null
|
|
|
|
level: 1
|
|
|
|
melee:
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 1d6+3
|
|
|
|
type: bludgeoning
|
|
|
|
name: fist
|
|
|
|
plus_damage: null
|
|
|
|
to_hit: 8
|
|
|
|
traits: null
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
|
|
|
formula: 1d4+3
|
|
|
|
type: piercing
|
|
|
|
name: feeding tendril
|
|
|
|
plus_damage:
|
|
|
|
- formula: null
|
|
|
|
type: Feed on Blood
|
|
|
|
to_hit: 6
|
|
|
|
traits:
|
|
|
|
- agile
|
|
|
|
name: Void Zombie
|
|
|
|
perception: 3
|
|
|
|
proactive_abilities:
|
|
|
|
- action_cost: One Action
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: null
|
|
|
|
effect: The void zombie's previous action was a successful feeding tendril Strike
|
|
|
|
against the target creature
|
|
|
|
effects: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
full_description: null
|
|
|
|
generic_description: null
|
|
|
|
name: Feed on Blood
|
|
|
|
range: null
|
|
|
|
raw_description: '**Feed on Blood** **Requirements** The void zombie''s previous
|
|
|
|
action was a successful feeding tendril Strike against the target creature; **Effect**
|
|
|
|
The void zombie uses its feeding tendril to drain blood from the creature struck.
|
|
|
|
The void zombie regains 4 Hit Points, and the creature is __drained 1__ until
|
|
|
|
it receives healing of any kind or amount.'
|
|
|
|
requirements: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
ranged: null
|
|
|
|
rarity: Rare
|
|
|
|
resistances:
|
|
|
|
- amount: 5
|
|
|
|
type: salt water
|
|
|
|
- amount: 2
|
|
|
|
type: slashing
|
|
|
|
ritual_lists: null
|
|
|
|
saves:
|
|
|
|
fort: 7
|
|
|
|
fort_misc: null
|
|
|
|
misc: null
|
|
|
|
ref: 3
|
|
|
|
ref_misc: null
|
|
|
|
will: 5
|
|
|
|
will_misc: null
|
|
|
|
sense_abilities: null
|
|
|
|
senses:
|
|
|
|
- Perception +3
|
|
|
|
- darkvision
|
|
|
|
size: Medium
|
|
|
|
skills:
|
|
|
|
- bonus: 6
|
|
|
|
misc: null
|
|
|
|
name: 'Athletics '
|
|
|
|
source:
|
|
|
|
- abbr: Bestiary 2
|
|
|
|
page_start: 288
|
|
|
|
page_stop: null
|
|
|
|
speed:
|
|
|
|
- amount: 25
|
|
|
|
type: Land
|
|
|
|
spell_lists: null
|
|
|
|
traits:
|
|
|
|
- Rare
|
|
|
|
- N
|
|
|
|
- Medium
|
|
|
|
- Undead
|
|
|
|
type: Creature
|
|
|
|
weaknesses: null
|