2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 6
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con_mod: 6
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dex_mod: 6
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int_mod: 5
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str_mod: 9
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wis_mod: 9
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ac: 40
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The water yai flourishes their kimono and attempts a Performance check to
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__counteract__ the spell before it comes into effect. If the yai counters the
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spell, the triggering creature takes 9d6 electricity damage from electrified water
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that sprays from the kimono (DC 35 basic Reflex save).
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shocking Douse
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range: null
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raw_description: '**Shocking Douse [Reaction]** **Trigger** A creature within 100
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feet casts a fire spell; **Effect** The water yai flourishes their kimono and
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attempts a Performance check to __counteract__ the spell before it comes into
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effect. If the yai counters the spell, the triggering creature takes 9d6 electricity
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damage from electrified water that sprays from the kimono (DC 35 basic Reflex
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save).'
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requirements: null
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success: null
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traits: null
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trigger: A creature within 100 feet casts a fire spell
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description: 'Among the most powerful yai are those who emulate the form of __storm
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giants__. Rather than lord over their giant-kin like most oni, though, water yai
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prefer to lurk alone in the world''s oceans (or, much more rarely, large and remote
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freshwater lakes). When a water yai must interact with mortals beneath the waves,
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they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition
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of material wealth and riches above all other interests, garbing themselves in richly
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colored, magically waterproofed kimonos and adorning their monstrous faces with
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all manner of jewelry. These yai can infuse their kimonos with eerie magical properties,
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and in combat, they can also fire bolts of electricity from their third eye.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 36
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 36'
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hp: 295
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hp_misc: regeneration 15 (deactivated by acid and fire
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immunities:
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- electricity
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items:
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- +2 greater striking longspear
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 36
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skills:
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- Religion
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- Society
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Jotun
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level: 17
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+15
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type: piercing
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name: longspear
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plus_damage:
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- formula: 2d6
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type: electricity
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to_hit: 35
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traits:
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- evil
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d12+12
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type: electricity
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name: kimono
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plus_damage:
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- formula: null
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type: Enveloping Kimono
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to_hit: 33
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traits:
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- electricity
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- evil
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 3d8+15
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: 2d6
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type: electricity
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to_hit: 33
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traits:
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- agile
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- evil
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- magical
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- reach 15 feet
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name: Water Yai
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perception: 32
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The water yai takes on the appearance of a __storm giant__. This doesn't
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change their Speed or Strike attack and damage. The yai can also turn into a puddle
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of water, with the effects of __gaseous form__ except they retain their land Speed,
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double their swim Speed, and can't fly.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The water yai takes on the appearance of a __storm giant__.
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This doesn''t change their Speed or Strike attack and damage. The yai can also
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turn into a puddle of water, with the effects of __gaseous form__ except they
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retain their land Speed, double their swim Speed, and can''t fly.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: The target is unaffected.
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critical_success: The creature takes 20d6 electricity damage and is grabbed until
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the end of its next turn.
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description: null
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effect: The water yai's last action was a successful kimono Strike
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effects: null
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failure: The target takes 5d6 electricity damage but is not grabbed.
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frequency: null
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full_description: null
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generic_description: null
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name: Enveloping Kimono
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range: null
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raw_description: "**Enveloping Kimono** (__electricity__, __manipulate__, __primal__,\
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\ __transmutation__, __water__) **Requirements** The water yai's last action was\
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\ a successful kimono Strike; **Effect** The water yai extends a portion of their\
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\ kimono to attempt to envelop a creature within 15 feet. The water yai must attempt\
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\ a Performance check against the creature's Reflex DC. \n\n**Critical Success**\
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\ The creature takes 20d6 electricity damage and is __grabbed__ until the end\
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\ of its next turn. \n\n**Success** As critical success, but only 10d6 electricity\
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\ damage. \n\n**Failure** The target takes 5d6 electricity damage but is not grabbed.\
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\ \n\n**Critical Failure** The target is unaffected."
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requirements: null
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success: As critical success, but only 10d6 electricity damage.
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traits:
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- electricity
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- manipulate
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- primal
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- transmutation
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- water
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 3d12+12
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type: electricity
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name: electric missile
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plus_damage:
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- formula: null
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type: flat-footed for 1 round
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to_hit: 30
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traits:
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- electricity
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- evil
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- magical
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- range increment 60 feet
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 27
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fort_misc: null
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misc: +1 status on all saves vs. magical
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ref: 29
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ref_misc: null
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will: 34
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +32
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- greater darkvision
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size: Huge
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skills:
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- bonus: 30
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misc: null
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name: 'Acrobatics '
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- bonus: 29
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misc: null
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name: 'Arcana '
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- bonus: 33
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misc: null
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name: 'Athletics '
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- bonus: 32
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misc: null
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name: 'Deception '
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- bonus: 32
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misc: null
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name: 'Intimidation '
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- bonus: 29
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misc: null
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name: 'Nature '
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- bonus: 33
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misc: null
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name: 'Performance '
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source:
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- abbr: Bestiary 2
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page_start: 191
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 40
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type: fly
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- amount: 50
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type: swim
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- amount: 371
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type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>water walk</i></a>
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spell_lists:
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- dc: 38
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 9
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spells:
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- frequency: null
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name: chain lightning
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requirement: null
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- frequency: null
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name: horrid wilting
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requirement: null
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- heightened_level: null
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level: 8
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spells:
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- frequency: null
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name: hydraulic torrent
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: control water
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: ×3
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name: charm
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requirement: null
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- frequency: null
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name: darkness
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will, self only
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name: invisibility
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requirement: null
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- heightened_level: 9
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level: -1
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spells:
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- frequency: null
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name: water walk
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requirement: null
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to_hit: null
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traits:
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- CE
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- Huge
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- Fiend
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- Giant
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- Humanoid
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- Oni
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- Water
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type: Creature
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weaknesses: null
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