130 lines
3.8 KiB
MySQL
130 lines
3.8 KiB
MySQL
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-- -*- mode:sql sql-product:sqlite -*-
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PRAGMA foreign_keys = ON;
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-- TODO needs data
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-- Rarity will be by trait
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-- Monster 'type' will be by trait
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-- Monster category is also by trait
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-- So the bestiary breaks down trait versus category or family, but then sticks
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-- them all in the trait position on the stat block, so I think we just do it
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-- all with traits. Thoughts?
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CREATE TABLE monsters (
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monster_id INTEGER PRIMARY KEY,
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is_comty_use BOOLEAN NOT NULL, -- false = no community use policy req
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sourceentry_id INTEGER, -- new style source entries
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-- monstercategories_id INTEGER, -- Humanoid etc..
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"name" TEXT NOT NULL UNIQUE,
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"level" INTEGER,
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alignment_id INTEGER, -- i.e. NG, LE etc..
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perception INTEGER,
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size_id INTEGER, -- i.e. large medium small etc..
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ac INTEGER,
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fortitude INTEGER,
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reflex INTEGER,
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will INTEGER,
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hp INTEGER,
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land_speed INTEGER, -- we decided to make the speeds flattened as they don't
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-- save much extra space
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burrow_speed INTEGER,
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climb_speed INTEGER,
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fly_speed INTEGER,
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swim_speed INTEGER,
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str_mod INTEGER,
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dex_mod INTEGER,
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con_mod INTEGER,
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int_mod INTEGER,
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wis_mod INTEGER,
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cha_mod INTEGER,
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specific_monster_flavortext TEXT,
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FOREIGN KEY (alignment_id) REFERENCES alignments(alignments_id),
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FOREIGN KEY (size_id) REFERENCES sizes(size_id),
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FOREIGN KEY (sourceentry_id) REFERENCES sourceentries(sourceentry_id)
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);
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CREATE TABLE monsterflavortexttypes (
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monsterflavortexttype_id INTEGER PRIMARY KEY,
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"name" TEXT NOT NULL UNIQUE
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-- page 7 Bestiary
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-- 'Monster Category' -- i.e. "Bear"
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-- THE FOLLOWING ARE THE SIDEBAR CONTENT FROM BESTIARY
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-- 'Advice and Rules'
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-- 'Related Creatures'
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-- 'Additional Lore'
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-- 'Treasure and Rewards'
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-- 'Locations'
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);
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CREATE TABLE monsterflavortexts (
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monsterflavortext_id INTEGER PRIMARY KEY,
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monsterflavortexttype_id INTEGER,
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heading TEXT NOT NULL,
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mft_text TEXT NOT NULL,
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FOREIGN KEY (monsterflavortexttype_id) REFERENCES monsterflavortexttypes(monsterflavortexttype_id)
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);
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CREATE TABLE monsters_monsterflavortexts (
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id INTEGER PRIMARY KEY,
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monster_id,
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monsterflavortext_id,
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FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (monsterflavortext_id) REFERENCES monsterflavortexts(monsterflavortext_id)
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);
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CREATE TABLE monsters_senses (
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id INTEGER PRIMARY KEY,
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monster_id INTEGER NOT NULL,
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sense_id INTEGER NOT NULL,
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FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (sense_id) REFERENCES senses(senses_id)
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);
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CREATE TABLE monsters_immunities (
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id INTEGER PRIMARY KEY,
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monsters_id INTEGER NOT NULL,
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immunities_id INTEGER NOT NULL,
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FOREIGN KEY (monsters_id) REFERENCES monsters(monsters_id),
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FOREIGN KEY (immunities_id) REFERENCES immunities(immunities_id)
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);
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CREATE TABLE monsters_skills (
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id INTEGER PRIMARY KEY,
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monster_id INTEGER NOT NULL,
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skills_id INTEGER NOT NULL, -- will ID the specific skill
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skill_mod INTEGER NOT NULL, -- will hold the modifier value
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UNIQUE(monster_id, skills_id), -- so we don't get duplicate rows for a specific monster
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FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (skills_id) REFERENCES skills(skills_id)
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);
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CREATE TABLE monsters_traits (
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id INTEGER PRIMARY KEY,
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monster_id INTEGER NOT NULL,
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trait_id INTEGER NOT NULL,
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FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (trait_id) REFERENCES traits(trait_id)
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);
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CREATE TABLE monsters_langs (
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id INTEGER PRIMARY KEY,
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monster_id INTEGER NOT NULL,
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lang_id INTEGER NOT NULL,
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FOREIGN KEY (monster_id) REFERENCES monsters(monster_id),
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FOREIGN KEY (lang_id) REFERENCES langs(lang_id)
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);
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CREATE TABLE monsteractions (
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monsteraction_id INTEGER PRIMARY KEY,
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"name" TEXT
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-- TODO
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);
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CREATE TABLE monsters_actions (
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id INTEGER PRIMARY KEY,
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monster_id INTEGER NOT NULL,
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monsteraction_id INTEGER NOT NULL
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);
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