2019-11-12 01:02:54 -05:00
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damagecategory:
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2020-02-20 18:38:54 -05:00
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- descr: 'Damage dealt by weapons, many physical hazards, and a handful of spells
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is collectively called physical damage. The main types of physical damage are
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bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons
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and hazards that deal blunt-force trauma, like a hit from a club or being dashed
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against rocks. **Piercing damage** is dealt from stabs and punctures, whether
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from a dragon’s fangs or the thrust of a spear. **Slashing damage** is delivered
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by a cut, be it the swing of the sword or the blow from a scythe blades trap.
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2019-11-12 21:36:35 -05:00
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2020-02-20 18:38:54 -05:00
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Ghosts and other incorporeal creatures have a high resistance to physical attacks
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that aren’t magical (attacks that lack the magical trait). Furthermore, most incorporeal
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creatures have additional, though lower, resistance to magical physical damage
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(such as damage dealt from a mace with the magic trait) and most other damage
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types.'
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name: Physical
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source:
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- abbr: CRB
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page_start: 452
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- descr: 'Many spells and other magical effects deal energy damage. Energy damage
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is also dealt from effects in the world, such as the biting cold of a blizzard
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to a raging forest fire. The main types of energy damage are acid, cold, electricity,
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fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain
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solids that dissolve flesh, and sometimes by harder materials. **Cold damage**
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freezes material by way of contact with chilling gases and ice. **Electricity
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damage** comes from the discharge of powerful lightning and sparks. **Fire damage**
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burns through heat and combustion. **Sonic damage** assaults matter with high-frequency
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vibration and sound waves. Many times, you deal energy damage by casting magic
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spells, and doing so is often useful against creatures that have immunities or
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resistances to physical damage.
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Two special types of energy damage specifically target the living and the undead.
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Positive energy often manifests as healing energy to living creatures but can
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create **positive damage** that withers undead bodies and disrupts and injures
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incorporeal undead. Negative energy often revivifies the unnatural, unliving power
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of undead, while manifesting as **negative damage** that gnaws at the living.
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Powerful and pure magical energy can manifest itself as **force damage**. Few
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things can resist this type of damage—not even incorporeal creatures such as ghosts
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and wraiths.'
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name: Energy
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source:
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- abbr: CRB
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page_start: 452
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- descr: Weapons and effects keyed to a particular alignment can deal **chaotic**,
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**evil**, **good**, or **lawful** damage. These damage types apply only to creatures
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that have the opposing alignment trait. Chaotic damage harms only lawful creatures,
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evil damage harms only good creatures, good damage harms only evil creatures,
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and lawful damage harms only chaotic creatures.
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name: Alignment
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source:
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- abbr: CRB
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page_start: 452
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- descr: Sometimes an effect can target the mind with enough psychic force to actually
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deal damage to the creature. When it does, it deals **mental damage**. Mindless
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creatures and those with only programmed or rudimentary intelligence are often
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immune to mental damage and effects.
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name: Mental
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source:
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- abbr: CRB
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page_start: 452
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- descr: Venoms, toxins, and the like can deal **poison damage**, which affects creatures
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by way of contact, ingestion, innhalation, or injury, In addition to coming from
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monster attacks, alchemical items, and spells, poison damage is often caused by
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ongoing afflictions, which follow special rules described on page 457.
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name: Poison
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source:
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- abbr: CRB
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page_start: 452
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- descr: Another special type of physical damage is **bleed damage**. This is persistent
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damage that represents loss of blood. As such, it has no effect on nonliving creatures
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or living creatures that don’t need blood to live. Weaknesses and resistances
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to physical damage apply.
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name: Bleed
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source:
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- abbr: CRB
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page_start: 452
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- descr: 'Sometimes you are able to make the most of your attack through sheer precision.
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When you hit with an ability that grants you **precision damage**, you increase
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the attack’s listed damage, using the same damage type, rather than tracking a
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separate pool of damage. For example, a non-magical dagger Strike that deals 1d6
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precision damage from a rogue’s sneak attack increases the piercing damage by
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1d6.
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Some creatures are immune to precision damage, regardless of the damage type;
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these are often amorphous creatures that lack vulnerable anatomy. A creature immune
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to precision damage would ignore the 1d6 precision damage in the example above,
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but it would still take the rest of the piercing damage from the Strike. Likewise,
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since precision damage is always the same type of damage as the attack it’s augmenting,
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a creature that is resistant to non-magical damage, like a ghost or other incorporeal
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creature, would resist not only the dagger’s damage but also the precision damage,
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even though it is not specifically resistant to precision damage.'
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name: Precision
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source:
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- abbr: CRB
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page_start: 452
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- descr: While not their own damage category, precious materials can modify damage
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to penetrate a creature’s resistances or take advantage of its weaknesses. For
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instance, silver weapons are particularly effective against lycanthropes and bypass
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the resistances to physical damage that most devils have.
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name: Precious Materials
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source:
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- abbr: CRB
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page_start: 452
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2019-11-12 21:36:35 -05:00
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damagetype:
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2020-02-20 18:38:54 -05:00
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- abbr: B
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damagecategory: Physical
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name: Bludgeoning
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source:
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- abbr: CRB
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page_start: 452
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- abbr: P
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damagecategory: Physical
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name: Piercing
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source:
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- abbr: CRB
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page_start: 452
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- abbr: S
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damagecategory: Physical
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name: Slashing
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Acid
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Cold
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Electricity
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Fire
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Sonic
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Positive
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Energy
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name: Negative
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Alignment
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name: Chaotic
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Alignment
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name: Evil
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Alignment
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name: Good
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Alignment
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name: Lawful
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Mental
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name: Mental
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Poison
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name: Poison
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Bleed
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name: Bleed
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Precision
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name: Precision
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source:
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- abbr: CRB
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page_start: 452
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- abbr: null
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damagecategory: Precious Materials
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name: Precious Materials
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source:
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- abbr: CRB
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page_start: 452
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