pathfinder-2-sqlite-MIRROR/data/spells/chromatic wall.yaml

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action_abbr: '3'
cast: '|3| material, somatic, verbal'
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components:
- Material
- Somatic
- Verbal
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
\ effect on items, effects, or creatures that attempt to pass through. *Chromatic\
\ wall* can't be counteracted normally; rather, each color is automatically counteracted\
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\ when targeted by a specific spell, even if that spell's level is lower than that\
\ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\
\ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\
\ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\
\ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\
\ weapons that would pass through, and it deals 25 acid damage to anyone passing\
\ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\
\ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\
\ negative, positive, and sonic effects from passing through, and it deals 30 electricity\
\ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\
\ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\
\ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\
\ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\
\ reduces the damage and negates the enfeebled condition on a success. *Passwall*\
\ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\
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\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
\ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\
\ passing through, and creatures passing through are subject to the effects of *flesh\
\ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\
\ The wall stops divination and mental effects from passing through, and those passing\
\ through are subject to the effects of *warp mind*. *Searing light* can counteract\
\ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
\ the other side (area effects still cross as normal). Creatures passing through\
\ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\
\ the creature is instead sent to another plane, with the effect of *plane shift*.\
\ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\
\ that pass through the wall take a -2 circumstance penalty to their saves."
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duration: 10 minutes
has_been_manually_proofread: true
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level: 5
name: Chromatic Wall
range: 120 feet
req: null
source:
- abbr: CRB
page_start: 323
page_stop: 323
targets: null
traditions:
- Arcane
- Occult
traits:
- Abjuration
trigger: null
type: Spell