pathfinder-2-sqlite-MIRROR/data/monsters/alchemical golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: 4
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 27
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An alchemical golem''s body contains six alchemical chambers filled
with different substances. When an alchemical golem ability calls upon a randomly
determined alchemical effect, roll 1d6 and consult the following (if you roll
the result of a chamber that was shattered, there is no alchemical effect):
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Chambers
range: null
raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six
alchemical chambers filled with different substances. When an alchemical golem
ability calls upon a randomly determined alchemical effect, roll 1d6 and consult
the following (if you roll the result of a chamber that was shattered, there is
no alchemical effect):
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem takes physical damage from a critical hit
or is affected by a shatter spell, one glass chamber within its body shatters,
spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
list (see above) to determine which one shatters—on a roll of 1-5, creatures in
the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
of 6, creatures must instead save against the sickness effect.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Rupture
range: null
raw_description: '**Alchemical Rupture** When an alchemical golem takes physical
damage from a critical hit or is affected by a shatter spell, one glass chamber
within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll
on the alchemical chambers list (see above) to determine which one shatters—on
a roll of 1-5, creatures in the area take 10d6 damage of the appropriate type
(DC 28 basic Reflex). On a roll of 6, creatures must instead save against the
sickness effect.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by sonic (5d8, 2d6 from areas or persistent damage); healed
by acid (area 2d4 HP); slowed by cold
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent
damage); healed by acid (area 2d4 HP); slowed by cold'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting a shatter spell on an alchemical golem affects the golem normally,
but also causes an alchemical rupture (see above).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Shatter
range: null
raw_description: '**Vulnerable to Shatter** Casting a shatter spell on an alchemical
golem affects the golem normally, but also causes an alchemical rupture (see above).'
requirements: null
success: null
traits: null
trigger: null
description: 'This golem is a walking alchemical nightmare capable of inflicting all
manner of painful wounds. Its ability to follow orders is granted by the otherwise
mindless humanoid brain that floats in its dome-like head. In exceptionally rare
cases, the brain used in its creation might retain fragments of memories or even
actual intellect, resulting in an alchemical golem with a personality and agenda
of its own.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
hp: 150
hp_misc: null
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d10+6
type: piercing
name: syringe
plus_damage:
- formula: null
type: alchemical injection
to_hit: 22
traits:
- magical
- reach 10 feet
name: Alchemical Golem
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem hits a creature with a syringe Strike, roll
1d6 on the alchemical chambers list to determine the additional effect of the
attack. The syringe deals an additional 2d6 damage of the appropriate type (or
exposes the target to the sickness effect, as appropriate).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Injection
range: null
raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
additional effect of the attack. The syringe deals an additional 2d6 damage of
the appropriate type (or exposes the target to the sickness effect, as appropriate).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The golem fills an empty vial from one of its alchemical chambers
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
by rolling 1d6 on the alchemical chambers list above. On a roll of 1-4, it creates
the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
3d10 poison damage and 3 poison splash damage with no other effects. On a roll
of 6, it creates a sickness bomb, which exposes the target and all creatures in
the splash radius to the sickness effect; creatures hit by only the splash receive
a +2 circumstance bonus to their Fortitude saves.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Generate Bomb
range: null
raw_description: '**Generate Bomb** (__manipulate__) The golem fills an empty
vial from one of its alchemical chambers to create a bomb and then makes a bomb
Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers
list above. On a roll of 1-4, it creates the corresponding greater alchemical
bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
damage with no other effects. On a roll of 6, it creates a sickness bomb, which
exposes the target and all creatures in the splash radius to the sickness effect;
creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
saves.'
requirements: null
success: null
traits:
- manipulate
trigger: null
ranged:
- action_cost: One Action
damage: null
name: bomb
plus_damage: null
to_hit: 20
traits:
- magical
- thrown 20 feet
rarity: Uncommon
resistances:
- amount: 12
type: physical (except adamantine or bludgeoning)
ritual_lists: null
saves:
fort: 20
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
size: Large
skills:
- bonus: 22
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 185
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Alchemical
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null