422 lines
13 KiB
YAML
422 lines
13 KiB
YAML
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ability_mods:
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cha_mod: 7
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con_mod: 6
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dex_mod: 5
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int_mod: 5
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str_mod: 9
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wis_mod: 5
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ac: 42
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ac_special: null
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alignment: NG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon gains 2 reactions at the start of each of their turns.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Extra Reaction
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range: null
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raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
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each of their turns.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 90 feet, DC 37
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 30 feet. A swirling vortex of reflected color and light shimmers around
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the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
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that ends its turn in the emanation must succeed at a DC 34 Will saving throw
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or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds
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at this save, it is temporarily immune to the stunning effect for 1 minute. The
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crystal dragon can turn this aura on or off using a single action, which has the
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__concentrate__ trait, and it can choose not to affect allies.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Scintillating Aura
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range: null
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raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__,
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__primal__, __visual__) 30 feet. A swirling vortex of reflected color and light
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shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__.
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Each creature that ends its turn in the emanation must succeed at a DC 34 Will
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saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a
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creature succeeds at this save, it is temporarily immune to the stunning effect
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for 1 minute. The crystal dragon can turn this aura on or off using a single action,
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which has the __concentrate__ trait, and it can choose not to affect allies.'
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requirements: null
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success: null
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traits:
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- aura
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- evocation
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- incapacitation
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- primal
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- visual
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The crystal dragon adjusts a wing to try to reflect the spell and gains
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a +4 circumstance bonus to AC against the triggering attack. If the attack misses,
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the spell is reflected back at the caster, who must roll a second ranged spell
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attack roll against their own AC to determine if the spell hits them instead.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Reflect Spell
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range: null
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raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is
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targeted by a ranged spell attack roll; **Effect **The crystal dragon adjusts
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a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against
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the triggering attack. If the attack misses, the spell is reflected back at the
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caster, who must roll a second ranged spell attack roll against their own AC to
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determine if the spell hits them instead.'
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requirements: null
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success: null
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traits: null
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trigger: The crystal dragon is targeted by a ranged spell attack roll
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
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hits, the dragon disrupts the creature's action.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Twisting Tail
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range: null
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raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
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of the dragon''s tail uses a __move__ action or leaves a square during a move
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action it''s using; **Effect **The dragon makes a tail Strike at the creature
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with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within reach of the dragon's tail uses a __move__ action or
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leaves a square during a move action it's using
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description: 'Good-natured but vain, crystal dragons are beautiful creatures with
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brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
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of great pride but is also something of a weakness, as crystal dragons are easily
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angered by insults about their appearance. Despite their relatively benign natures
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when compared to other true dragons, crystal dragons can be short tempered and prone
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to finding insults where none were intended. Although their opinions are changeable,
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crystal dragons prefer orderly environments and are not fond of sudden interruptions
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or distractions.
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Crystal dragons build their lairs in underground grottoes, where they cultivate
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environments of great beauty. Their exacting standards and vivid imaginations mean
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that they are always working to improve the appearance or layout of some part of
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their lair. These lairs are unique to each individual crystal dragon, but there
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are always plenty of reflective surfaces that allow the dragon to observe their
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own appearance. These range from crystals to reflecting pools to finely crafted
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mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
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or magical mirrors are an excellent way to curry favor with a crystal dragon.
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Although crystal dragons are easily distracted by their sparkling collections or
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their vanity, they remain good-hearted creatures at the core and make friends quickly.
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While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
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other nearby denizen or inhabitant of their home could become fast friends or beloved
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pets, depending upon the creature''s capacity for conversation (and for providing
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the frequent praise and compliments that crystal dragons hunger for).
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40
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**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40'
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hp: 275
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hp_misc: null
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immunities:
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- paralyzed
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- sleep
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items: null
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languages:
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- Celestial
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- Common
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- Draconic
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- Terran
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- Undercommon
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level: 16
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: slashing
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name: jaws
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plus_damage:
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- formula: 4d6
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type: piercing
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to_hit: 33
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traits:
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 33
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d10+17
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type: slashing
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name: tail
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plus_damage: null
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to_hit: 31
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traits:
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- magical
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- reach 25 feet
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name: Ancient Crystal Dragon
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perception: 28
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
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damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
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again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
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The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
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in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
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for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- sonic
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- evocation
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- primal
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: "The dragon embeds transformative crystals in the creature's flesh. The\
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\ creature must attempt a DC 37 Fortitude save. \n\n"
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effects: null
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failure: null
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frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
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full_description: null
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generic_description: null
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name: Crystallize Flesh
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range: null
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raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
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\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
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\ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\
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\ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\
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\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
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\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
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\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
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\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
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\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
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\ failure). A successful save reduces the slowed condition value by 1. A creature\
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\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
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\ permanently, transforming into a crystalline statue. The effect ends if the\
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\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
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\ **As failure, but the target is initially slowed 2."
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requirements: null
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success: null
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traits:
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- primal
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- transmutation
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trigger: three times per day
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon makes two claw Strikes and one tail Strike in any order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
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and one tail Strike in any order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon recharges their Breath Weapon whenever they critically hit
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with a Strike.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Momentum
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range: null
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raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
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whenever they critically hit with a Strike.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Rare
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resistances:
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- amount: 15
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type: sonic
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ritual_lists: null
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saves:
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fort: 30
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 27
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ref_misc: null
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will: 29
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +28
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- darkvision
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- scent (imprecise) 60 feet
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- tremorsense (imprecise) 60 feet
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size: Gargantuan
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skills:
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- bonus: 22
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misc: null
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name: 'Acrobatics '
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- bonus: 33
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misc: null
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name: 'Athletics '
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- bonus: 29
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misc: null
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name: 'Deception '
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- bonus: 29
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misc: null
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name: 'Intimidation '
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- bonus: 27
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misc: null
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name: 'Nature '
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- bonus: 28
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misc: null
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name: 'Stealth '
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- bonus: 26
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 92
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page_stop: null
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speed:
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- amount: 60
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type: Land
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- amount: 40
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type: burrow
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- amount: 140
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type: fly
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spell_lists:
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- dc: 37
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: prismatic spray
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: color spray
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requirement: null
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- frequency: at will
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name: glitterdust
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requirement: null
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- frequency: at will
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name: hypnotic pattern
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requirement: null
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- heightened_level: 7
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level: 0
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spells:
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- frequency: null
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name: dancing lights
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requirement: null
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to_hit: null
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traits:
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- Rare
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- NG
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- Gargantuan
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- Dragon
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- Earth
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- Elemental
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type: Creature
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weaknesses: null
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