196 lines
5.7 KiB
YAML
196 lines
5.7 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: 1
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 20
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ac_special:
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- descr: 22 with shield raised
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alignment: NG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An arboreal warden takes 5 additional damage from axes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Axe Vulnerability
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range: null
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raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage
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from axes.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Arboreal wardens are the rangers of arboreal society. These itinerant
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folk have an innate curiosity about the woodlands in which they dwell, and rarely
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stop to take root and rest in the same part of the forest twice. This wanderlust
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makes wardens ideal forest patrollers and scouts. While they are robust combatants,
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they know better than to confront dangerous foes on their own. Instead, they report
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any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
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congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
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the hinterlands and gather intelligence on potential threats before returning to
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report their findings. Arboreal wardens do not pretend to understand to other creatures''
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motives—like most forces of the natural world, they are ambivalent about mortal
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affairs that do not involve their forest.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
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hp: 75
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hp_misc: null
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immunities: null
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items:
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- large bark shield (Hardness 3, Hit Points 20, BT 10)
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- stone longsword
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languages:
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- Arboreal
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+10
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type: bludgeoning
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name: stone longsword
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plus_damage: null
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to_hit: 13
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d6+10
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type: bludgeoning
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name: shield bash
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plus_damage: null
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to_hit: 13
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traits: null
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name: Arboreal Warden
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perception: 11
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The arboreal warden Strides and then makes a shield bash Strike. If
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the attack hits, the target is pushed 10 feet.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Push
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range: null
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raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
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then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: bludgeoning
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- amount: 5
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type: piercing
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +11
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- low-light vision
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size: Large
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skills:
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- bonus: 13
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misc: null
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name: 'Athletics '
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- bonus: 9
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misc: +14 in forests
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 24
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- NG
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- Large
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- Plant
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type: Creature
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weaknesses:
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- amount: null
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type: axe vulnerability
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- amount: 10
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type: fire
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