pathfinder-2-sqlite-MIRROR/data/monsters/blood boar.yaml

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ability_mods:
cha_mod: -2
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 5
wis_mod: 2
ac: 23
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose
of hunting down escaped slaves. The species originated from a type of large feral
boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors''
gray fur, red eyes, and exceptional senses. The intensive breeding process to produce
blood boars—augmented by the selective application of magic—grants the creatures
an unparalleled awareness of blood, including the ability to precisely detect a
bloodied creature''s location and movements, allowing the boars to track their prey
from up to a mile away.
Blood boars'' keepers groom and mark the animals to enhance their already unsettling
appearance. While from a distance, a blood boar might be mistaken for an ordinary
pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally
sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen
through the boar''s ghastly pale flesh. Chains, manacles, and spikes are typical
blood boar accessories, ensuring the boars are as fearsome as possible.
A blood boar''s ability to track its quarry using only the scent of the target''s
blood has been the bane of many thieves, brigands, and the occasional illicit lover,
but none have as much cause to fear the beasts as slaves in pursuit of freedom.
Even washing off spilled blood does nothing to deter the blood boar''s pursuit if
it already has the scent. As a result, many halflings in the Bellflower Network
zealously practice disarming and nonlethal combat techniques specifically to avoid
accidental bloodshed during an escape.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
hp: 98
hp_misc: null
immunities: null
items: null
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage: null
to_hit: 17
traits: null
name: Blood Boar
perception: 15
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The blood boar Strides toward its quarry, ignoring difficult terrain
and gaining a +10-foot circumstance bonus to its Speed during the movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Chase Down
range: null
raw_description: '**Chase Down** The blood boar Strides toward its quarry, ignoring
difficult terrain and gaining a +10-foot circumstance bonus to its Speed during
the movement.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The blood boar lets forth a hair-raising squeal. Each creature within
30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
turn after using Chase Down, the Will save DC is instead 25.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrifying Squeal
range: null
raw_description: '**Terrifying Squeal** (__auditory__, __emotion__, __fear__,
__mental__) The blood boar lets forth a hair-raising squeal. Each creature within
30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened
2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same
turn after using Chase Down, the Will save DC is instead 25.'
requirements: null
success: null
traits:
- auditory
- emotion
- fear
- mental
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The blood boar can precisely sense bleeding creatures within 60 feet.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bloodsense
range: null
raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures
within 60 feet.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: On smelling a creature's blood, the blood boar can designate that creature
as its quarry. The blood boar can smell its quarry from up to a mile away. A blood
boar can have only one quarry at a time.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Quarry
range: null
raw_description: '**Blood Quarry** On smelling a creature''s blood, the blood boar
can designate that creature as its quarry. The blood boar can smell its quarry
from up to a mile away. A blood boar can have only one quarry at a time.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +15
- bloodsense 60 feet
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #147: Tomorrow Must Burn'
page_start: 76
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- NE
- Medium
- Animal
type: Creature
weaknesses: null