pathfinder-2-sqlite-MIRROR/data/monsters/charau-ka acolyte of angazh...

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ability_mods:
cha_mod: 2
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 2
wis_mod: 4
ac: 19
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Even with the Gorilla King''s fall, some charau-kas still worship Angazhan.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
hp: 45
hp_misc: null
immunities: null
items:
- hide armor
- spear
languages:
- Abyssal
- Draconic
- Mwangi
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: spear
plus_damage: null
to_hit: 11
traits:
- thrown 20 feet
- action_cost: One Action
damage:
formula: 1d4+5
type: bludgeoning
name: fist
plus_damage: null
to_hit: 11
traits:
- agile
- nonlethal
name: Charau-ka Acolyte of Angazhan
perception: 9
proactive_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The charau-ka is __quickened__ until the end of its turn, and can use the
extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak
and automatically critically fails Stealth checks, due to its loud wailing.
effects: null
failure: null
frequency: The charau-ka's turn begins.
full_description: null
generic_description: null
name: Shrieking Frenzy
range: null
raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__)
**Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect**
The charau-ka is __quickened__ until the end of its turn, and can use the extra
action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and
automatically critically fails Stealth checks, due to its loud wailing.'
requirements: null
success: null
traits:
- primal
- transmutation
trigger: once per hour
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait.
Furthermore, when a charau-ka throws an improvised weapon, it does not take the
-2 penalty for doing so, nor does it take a penalty for using a thrown improvised
weapon with the __nonlethal__ trait to make a lethal attack.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thrown Weapon Mastery
range: null
raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains
the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised
weapon, it does not take the -2 penalty for doing so, nor does it take a penalty
for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal
attack.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: spear
plus_damage: null
to_hit: 11
traits:
- deadly d6
- thrown 20 feet
- action_cost: One Action
damage:
formula: 1d6+5
type: bludgeoning
name: thrown debris
plus_damage: null
to_hit: 11
traits:
- deadly d6
- thrown 20 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Intimidation '
- bonus: 9
misc: null
name: 'Nature '
- bonus: 11
misc: null
name: 'Religion '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 85
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists:
- dc: 21
misc: ''
name: Divine Prepared Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: entangle
requirement: null
- frequency: null
name: sound burst
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: fear
requirement: null
- frequency: null
name: heal
requirement: null
- frequency: null
name: ray of enfeeblement
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
name: daze
requirement: null
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: divine lance
requirement: null
- frequency: null
name: guidance
requirement: null
- frequency: null
name: message
requirement: null
to_hit: 11
traits:
- CE
- Small
- Charau-ka
- Humanoid
type: Creature
weaknesses: null