165 lines
4.6 KiB
YAML
165 lines
4.6 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 4
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int_mod: -3
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str_mod: 6
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wis_mod: 3
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ac: 24
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Cu siths are hound-like doorkeepers of remote portals to other planes,
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particularly portals to the untamed realm of the fey, the First World. They are
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highly territorial and roam the highland moors they call home, constantly on the
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hunt for any creatures that might intrude on their territory. Those that bargain
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for safe passage to or from a portal find cu siths to be vigilant escorts that keep
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travelers safe from extraplanar threats but also ensure their charges don''t veer
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from the most direct path to their destination. Cu siths are highly proficient hunters,
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and to mortals they offer a single warning in the form of their terrifying bark.
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Creatures that refuse to flee upon hearing a cu sith''s warning bark risk a quick
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and brutal death.
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Cu siths cut imposing figures; they are as large as bulls and covered in intertwining
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roots, plant matter, and shaggy green and white fur that terminates in a long, plaited
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tail. Their eyes glow with a fiery green light.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 25'
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hp: 140
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hp_misc: null
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immunities:
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- fear
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items: null
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languages:
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- Sylvan
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- can't speak any language
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 17
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traits: null
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name: Cu Sith
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perception: 16
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: The creature is frightened 3 and fleeing.
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critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours.
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description: 'Any creature within 200 feet of the cu sith that hears its Dooming
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Bark must attempt a DC 24 Will save.
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'
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: null
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name: Dooming Bark
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range: null
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raw_description: "**Dooming Bark** [Two Actions] (__auditory__, __concentrate__,\
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\ __fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet\
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\ of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.\n\
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\n**Critical Success** The creature is unaffected and immune to Dooming Bark for\
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\ 24 hours.\n\n**Success** The creature is __frightened__ 1.\n\n**Failure** The\
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\ creature is frightened 2.\n\n**Critical Failure** The creature is frightened\
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\ 3 and __fleeing__. \n\nIf a creature is already frightened when it fails a save\
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\ against Dooming Bark, its frightened value increases by 1 and it becomes __doomed__\
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\ 1. A creature in an area that the cu sith can't easily reach—such as a hidden\
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\ burrow or enclosed building—increases the degree of success of its saving throw\
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\ against Dooming Bark by one step."
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requirements: null
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success: The creature is frightened 1.
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traits:
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- auditory
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- concentrate
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- fear
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- mental
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- necromancy
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The cu sith has a Large or smaller creature grabbed in its jaws
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Worry Prey
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range: null
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raw_description: '**Worry Prey** (__attack__) **Requirements** The cu sith has
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a Large or smaller creature grabbed in its jaws; **Effect** The cu sith viciously
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shakes its prey. The cu sith makes a jaws Strike against the grabbed creature
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with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals
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jaws damage, maintains its Grab, and attempts an __Athletics__ check to __Disarm__
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its target of anything it is holding. On a miss, the cu sith releases the creature.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 5
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type: cold iron
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 16
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +16
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- low-light vision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: 'Acrobatics '
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- bonus: 17
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misc: null
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name: 'Athletics '
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- bonus: 17
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misc: null
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name: 'Stealth '
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- bonus: 16
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misc: null
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name: 'Survival '
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source:
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- abbr: 'Pathfinder #153: Life''s Long Shadow'
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page_start: 79
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page_stop: null
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speed:
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- amount: 40
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Fey
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type: Creature
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weaknesses: null
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