230 lines
6.8 KiB
YAML
230 lines
6.8 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 6
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dex_mod: 2
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int_mod: -2
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str_mod: 6
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wis_mod: 4
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ac: 23
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Drainberry bushes are floating bushes that originate from the __First
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World__, with long, thorny vines and dense clusters of bright-red berries. Their
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hollow thorns quickly siphon blood, which is how these carnivorous plants feed,
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and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry
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bushes exude a faint white glow that is a result of stored positive energy.
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Drainberry bushes exhibit unusually high intelligence and have an astute sense of
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value. They typically become insulted when creatures attempt to harvest their berries.
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Creatures that attempt to converse with drainberry bushes finds the plants telepathically
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convey only short and simple phrases: most commonly, "Money please," "Deal good,"
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"Deal no good," "Want that," (with a gesture toward an item it covets), "Thank you,
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customer," and if necessary, "No refunds." Though a drainberry bush considers the
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market value of its berries to be 25 gp, it greatly prefers interesting art objects
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as payment—even ones of significantly lower value.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 23'
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hp: 135
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Aklo
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- Common
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- telepathy 100 feet
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+10
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type: bludgeoning
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name: vine
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 17
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traits:
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- reach 20 feet
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name: Drainberry Bush
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perception: 16
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: "The drainberry bush must drain blood from living creatures for sustenance.\
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\ This causes clusters of bright red berries to grow among its branches. Each\
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\ cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3\
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\ clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points.\
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\ This effect has the __healing__, __necromancy__, and __primal__ traits. \n\n\
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A creature can pluck a cluster of berries with a successful unarmed Strike or\
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\ Thievery check against the bush's AC."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Berries
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range: null
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raw_description: "**Blood Berries** The drainberry bush must drain blood from living\
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\ creatures for sustenance. This causes clusters of bright red berries to grow\
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\ among its branches. Each cluster of berries lasts for 1 day, and a drainberry\
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\ bush typically has 1d6+3 clusters when encountered. When consumed, a cluster\
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\ restores 2d8+10 Hit Points. This effect has the __healing__, __necromancy__,\
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\ and __primal__ traits. \n\nA creature can pluck a cluster of berries with a\
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\ successful unarmed Strike or Thievery check against the bush's AC."
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The bush draws nourishment from one cluster of blood berries, regaining
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2d8+10 HP. That berry cluster wrinkles and dies.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Consume Berries
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range: null
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raw_description: '**Consume Berries** (__healing__, __necromancy__, __positive__,
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__primal__) The bush draws nourishment from one cluster of blood berries, regaining
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2d8+10 HP. That berry cluster wrinkles and dies.'
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requirements: null
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success: null
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traits:
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- healing
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- necromancy
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- positive
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The drainberry bush has at least one living creature __grabbed__ with one
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of its vines
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drain Blood
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range: null
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raw_description: '**Drain Blood** **Requirements **The drainberry bush has at
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least one living creature __grabbed__ with one of its vines; **Effect **The bush''s
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hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed
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at a DC 25 Fortitude save or take 2d8+10 damage and become __drained 1__ (double
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damage and drained 2 on a critical failure). For every creature damaged this way,
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a cluster of blood berries (see above) immediately grows along the bush''s branches.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The drainberry bush makes up to four vine Strikes, each against a different
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target. These attacks count toward the bush's multiple attack penalty, but the
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multiple attack penalty doesn't increase until after the bush makes all these
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attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Storm of Vines
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range: null
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raw_description: '**Storm of Vines** [Two Actions] The drainberry bush makes up
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to four vine Strikes, each against a different target. These attacks count toward
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the bush''s multiple attack penalty, but the multiple attack penalty doesn''t
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increase until after the bush makes all these attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: negative
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 13
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The drainberry bush can use __Diplomacy__ to __Make an Impression__
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on and make very simple __Requests__ of animals and plant creatures.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Nature Empathy
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range: null
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raw_description: '**Nature Empathy** The drainberry bush can use __Diplomacy__ to
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__Make an Impression__ on and make very simple __Requests__ of animals and plant
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creatures.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +16
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- lifesense 120 feet
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size: Large
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skills:
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- bonus: 11
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misc: null
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name: 'Acrobatics '
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- bonus: 17
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misc: null
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name: 'Athletics '
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- bonus: 13
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misc: null
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name: 'Diplomacy '
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- bonus: 17
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misc: null
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name: 'Nature '
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- bonus: 11
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misc: +15 to appear as a bush
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 99
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 20
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type: climb
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spell_lists: null
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traits:
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- N
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- Large
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- Plant
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type: Creature
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weaknesses:
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- amount: 5
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type: fire
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