pathfinder-2-sqlite-MIRROR/data/monsters/flytrap leshy.yaml

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ability_mods:
cha_mod: 2
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 4
wis_mod: 3
ac: 20
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: '
Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes
from its body, restoring 3d6 Hit Points to each __plant__ creature in a 30-foot
emanation. This area immediately fills with flytraps, becoming difficult terrain.
If the terrain is not a viable environment for these flytraps, they wither after
24 hours.'
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'While often seen as unfriendly by non-leshys, flytrap leshys get along
well with other leshys. Nonetheless, they''re among the most aggressive leshys,
often guarding the most vulnerable places in the natural world with their flytrap
mouths and hands.
When a large threat emerges, pairs of flytrap leshys band together to create amalgams
capable of driving back powerful foes. This unusual form of communal defense suffuses
flytrap leshy society, and they often form relationships between multiple individuals
that would confuse or even scandalize more uptight humanoids—to a flytrap leshy,
though, there''s nothing strange about sharing your innermost secrets with people
you literally merged together with to defend your home from an enemy.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 72
hp_misc: null
immunities: null
items: null
languages:
- Common
- Druidic
- Sylvan
- speak with plants (carnivorous plants only)
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: piercing
name: flytrap mouth
plus_damage:
- formula: 1d6
type: acid and flytrap toxin
to_hit: 13
traits:
- versatile S
- action_cost: One Action
damage:
formula: 1d6+6
type: piercing
name: flytrap hand
plus_damage:
- formula: 1d6
type: acid and flytrap toxin
to_hit: 13
traits:
- agile
- versatile S
name: Flytrap Leshy
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A flytrap leshy can combine itself with an adjacent and willing flytrap
leshy that is not currently affected by Amalgam. The leshy using Amalgam physically
merges with the target, restoring 3d8 Hit Points to the target. The leshy can
Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes
3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy
gains the __dying__ condition or increases their dying condition value by 1 if
they were already dying. As long as Amalgam is sustained, the target leshy gains
a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and
it gains an additional reaction at the start of each turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Amalgam
range: null
raw_description: '**Amalgam** (__polymorph__, __primal__, __transmutation__) A
flytrap leshy can combine itself with an adjacent and willing flytrap leshy that
is not currently affected by Amalgam. The leshy using Amalgam physically merges
with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain
a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage.
If the target leshy dies, Amalgam ends at once and the original leshy gains the
__dying__ condition or increases their dying condition value by 1 if they were
already dying. As long as Amalgam is sustained, the target leshy gains a +1 status
bonus to attack rolls and saving throws, its AC increases to 21, and it gains
an additional reaction at the start of each turn.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The flytrap leshy transforms into a Small flytrap. This ability otherwise
uses the effects of __tree shape__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The flytrap leshy transforms into a Small flytrap. This ability
otherwise uses the effects of __tree shape__.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flytrap Toxin
range: null
raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2**
sickened 2 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+6
type: acid
name: spittle
plus_damage:
- formula: null
type: flytrap toxin
to_hit: 11
traits:
- acid
- range increment 10 feet
rarity: Common
resistances:
- amount: 5
type: acid
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 13
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Small
skills:
- bonus: 12
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Nature '
- bonus: 12
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 161
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 21
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: speak with plants
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: pass without trace
requirement: null
to_hit: null
traits:
- N
- Small
- Leshy
- Plant
type: Creature
weaknesses: null