389 lines
11 KiB
YAML
389 lines
11 KiB
YAML
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ability_mods:
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cha_mod: 8
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con_mod: 8
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dex_mod: 10
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int_mod: 5
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str_mod: 8
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wis_mod: 7
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ac: 47
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 20 feet. Living creatures in the aura must roll twice on all d20 rolls
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and use the lower result.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aura of Misfortune
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range: null
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raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__,
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__misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20
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rolls and use the lower result.'
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requirements: null
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success: null
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traits:
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- aura
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- divination
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- divine
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- misfortune
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The grim reaper can choose whether or not it takes positive damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Negative Healing
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range: null
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raw_description: '**Negative Healing** The grim reaper can choose whether or not
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it takes positive damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The grim reaper teleports to a square adjacent to the triggering creature
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and makes a melee Strike against it. If the Strike hits, the grim reaper disrupts
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the triggering action.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lurking Death
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range: null
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raw_description: '**Lurking Death** [Reaction] (__teleportation__); **Trigger**
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A creature within 100 feet makes a ranged attack or uses an action that has the
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concentrate, manipulate, or move trait. **Effect** The grim reaper teleports to
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a square adjacent to the triggering creature and makes a melee Strike against
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it. If the Strike hits, the grim reaper disrupts the triggering action.'
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requirements: null
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success: null
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traits:
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- teleportation
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trigger: A creature within 100 feet makes a ranged attack or uses an action that
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has the concentrate, manipulate, or move trait.
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description: 'The Grim Reaper is the unflinching personification of death. Silent
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as the grave and as inevitable as time itself, this legendary being hunts down and
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finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper
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comes without warning, while at others it comes to finish the work that other creatures
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could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and
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feared by psychopomps and celestials, but few—if any—dare to stand in its way. Like
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some eternal plague, it kills those who try to cure the multiverse of its presence.
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It stands alone and holds only its own council, and the pleading and reasoning of
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mortals and immortals alike fall on deaf ears once the Grim Reaper closes on its
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quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal
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mind, but no matter the reason, the result is unyielding and final.
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While some legends hold that the Grim Reaper appears before everyone as they die,
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the truth is quite a bit more disturbing. Such vigils in fact lie within the providence
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of the psychopomps, a race of immortals charged with the protection and guidance
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of mortal souls through the afterlife. The Grim Reaper has little interest in protecting
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souls or guiding them. It is instead compelled by sinister agendas arising within
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the nighted realm of Abaddon, where the Horsemen of the Apocalypse rule. Indeed
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there are many similarities in shape and form between the Grim Reaper and Charon,
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the Horseman of Death, but no recorded instance exists of these two powerful entities
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working together. Instead, the Grim Reaper serves as something of a manifestation
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of Abaddon itself, and in this regard is believed by some to be an incarnation of
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the mysterious First Horseman. When the Grim Reaper comes to a world, it does so
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not as an angel of mercy, but as a relentless harvester of life. Those who fall
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to the Grim Reaper were not destined to die as much as they were selected, hunted,
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and murdered.
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Perhaps the most frightening legends surrounding the Grim Reaper concern its nature
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as a singular entity, for some believe that more than one grim reaper exists in
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the Great Beyond. These whispers tell of a cabal of at least nine of these creatures
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that stalk reality, culling the living as inexplicable servants of true entropy.
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According to the teaching of some death cults, the final goal of the Grim Reaper
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is to end the entire cycle of life and death and serve as a silent lord of an empty
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universe.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 52'
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hp: 320
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items:
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- scythe
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languages:
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- Common
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- Necril
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level: 21
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melee:
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- action_cost: One Action
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damage:
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formula: 4d10+23
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type: slashing
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name: keen scythe
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plus_damage:
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- formula: null
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type: death strike and energy drain
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to_hit: 40
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traits:
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- agile
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- deadly 3d10
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- magical
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- reach 10 feet
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- trip
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name: Grim Reaper
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perception: 41
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature critically hit by any of the grim reaper's attacks or that
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critically fails against any of its spells must succeed at a DC 47 Fortitude save
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or die.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Death Strike
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range: null
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raw_description: '**Death Strike** (__death__) A creature critically hit by any
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of the grim reaper''s attacks or that critically fails against any of its spells
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must succeed at a DC 47 Fortitude save or die.'
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requirements: null
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success: null
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traits:
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- death
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the grim reaper hits and deals damage with its scythe, it regains
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20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become
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__doomed 1__. If the target is already doomed, the doomed value increases by 1
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(to a maximum of doomed 3).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Energy Drain
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range: null
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raw_description: '**Energy Drain** When the grim reaper hits and deals damage with
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its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude
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save or become __doomed 1__. If the target is already doomed, the doomed value
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increases by 1 (to a maximum of doomed 3).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature killed by the grim reaper can't be brought back to life
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by any means short of divine intervention.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Final Death
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range: null
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raw_description: '**Final Death** A creature killed by the grim reaper can''t be
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brought back to life by any means short of divine intervention.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes
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a +3 __major striking__ __keen__ scythe while the grim reaper wields it. If the
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grim reaper Strikes a creature with a weakness to any specific type of damage,
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the scythe's damage counts as that type of damage, in addition to slashing.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infuse Weapon
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range: null
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raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains
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the __agile__ trait, can''t be disarmed, and becomes a +3 __major striking__ __keen__
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scythe while the grim reaper wields it. If the grim reaper Strikes a creature
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with a weakness to any specific type of damage, the scythe''s damage counts as
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that type of damage, in addition to slashing.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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ranged: null
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rarity: Rare
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resistances:
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- amount: 15
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type: all damage
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ritual_lists: null
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saves:
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fort: 37
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 41
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ref_misc: null
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will: 38
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The grim reaper can choose whether or not it counts as undead for effects
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that affect undead differently. Even if it does not count as undead, the grim
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reaper still never counts as a living creature.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Death's Grace
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range: null
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raw_description: '**Death''s Grace** The grim reaper can choose whether or not it
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counts as undead for effects that affect undead differently. Even if it does not
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count as undead, the grim reaper still never counts as a living creature.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The grim reaper automatically knows the Hit Points, conditions, afflictions,
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and emotions of all creatures it can see.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Status Sight
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range: null
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raw_description: '**Status Sight** The grim reaper automatically knows the Hit Points,
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conditions, afflictions, and emotions of all creatures it can see.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +41
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- darkvision
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- see invisibility
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- status sight
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- true seeing
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size: Medium
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skills:
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- bonus: 43
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misc: null
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name: 'Acrobatics '
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- bonus: 38
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misc: null
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name: 'Athletics '
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- bonus: 40
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misc: null
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name: 'Deception '
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- bonus: 43
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misc: null
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name: 'Intimidation '
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- bonus: 39
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misc: null
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name: 'Religion '
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- bonus: 36
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misc: null
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name: 'Society '
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- bonus: 43
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 196
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page_stop: null
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speed:
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- amount: 50
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type: Land
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- amount: 75
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type: fly
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spell_lists:
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- dc: 47
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misc: ''
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: x4
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name: finger of death
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: plane shift
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requirement: null
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- heightened_level: 6
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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- heightened_level: 3
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level: -1
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spells:
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- frequency: null
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name: haste
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: null
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name: see invisibility
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requirement: null
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to_hit: 37
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traits:
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- Rare
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- NE
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- Medium
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- Undead
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type: Creature
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weaknesses: null
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