pathfinder-2-sqlite-MIRROR/data/monsters/mechanical carny.yaml

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ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 1
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 17
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A severely damaged mechanical carny has a chance of malfunctioning.
If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it
must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly
attacks the nearest living creature, or the nearest object if no creatures are
nearby. It takes a -1 circumstance penalty to Strikes but deals an additional
1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until
the mechanical carny is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Haywire
range: null
raw_description: '**Haywire** A severely damaged mechanical carny has a chance of
malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start
of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical
carny wildly attacks the nearest living creature, or the nearest object if no
creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals
an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10
minutes or until the mechanical carny is destroyed.'
requirements: null
success: null
traits: null
trigger: null
description: "Mechanical carnies are constructs manufactured to serve as entertainers,\
\ cleaners, and guards at carnivals and circuses. The first of these constructs\
\ was created by a gnome inventor who yearned for a tireless companion who could\
\ make her laugh and smile. Her invention was so successful that it has spawned\
\ countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies\
\ of some form or another are a staple throughout metropolitan lands in both Avistan\
\ and Garund. \n\n## Other Mechanical Carnies\n\n The statistics here represent\
\ a relatively simple mechanical carny; the extravagance and range of a mechanical\
\ carny's abilities are limited only by the skill and imagination of its creator.\
\ To represent other kinds of mechanical carnies, you can swap out the mechanical\
\ carny's Berserk and Berserk Slam abilities with one of the following.\n\n\n\n\
**Bounce Back** [Reaction] **Requirement** The mechanical carny takes damage from\
\ a melee attack; **Effect** The mechanical carny wobbles violently to and fro,\
\ making two headbutt Strikes: the first against the creature (if any) on the opposite\
\ side of itself from the creature that triggered this reaction and the second against\
\ the creature that triggered this reaction.\n\n\n\n**Spring-Loaded Jump** (__move__)\
\ The mechanical carny leaps up to 25 feet into the air and lands within 25 feet\
\ (or a distance equal to the height of the carny's jump, if fewer) of where it\
\ started, taking no falling damage.\n\n\n\n**Water Cannon** (__water__) The mechanical\
\ carny sprays a 15-foot cone of water, dealing 2d6+4 nonlethal bludgeoning to creatures\
\ in the area (DC 18 basic Reflex save) and extinguishing any non-magical fires.\n\
\n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 16"
hp: 33
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages:
- Common
- (can speak pre-recorded phrases only)
level: 2
melee:
- action_cost: One Action
damage:
formula: 2d4+4
type: bludgeoning
name: spring-loaded fist
plus_damage: null
to_hit: 11
traits:
- nonlethal
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d4+4
type: bludgeoning
name: headbutt
plus_damage: null
to_hit: 11
traits: null
name: Mechanical Carny
perception: 6
proactive_abilities: null
ranged: null
rarity: Common
resistances:
- amount: 3
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +6
- low-light vision
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Performance '
source:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 86
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Mindless
type: Creature
weaknesses:
- amount: 6
type: electricity