pathfinder-2-sqlite-MIRROR/data/monsters/vampire mastermind.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 6
str_mod: 3
wis_mod: 4
ac: 27
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mist Escape
range: null
raw_description: '**Mist Escape** [Free Action]'
requirements: null
success: null
traits: null
trigger: null
description: 'Vampire masterminds are evil wizards who control entire cabals of the
undead and instill fear in the hearts of mortals far and wide.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 28'
hp: 115
hp_misc: coffin restoration, fast healing 10, negative healing
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
items:
- signet ring
languages:
- Common
- Necril
- plus one regional language
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d8+9
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- agile
name: Vampire Mastermind
perception: 20
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Giant bat with fangs +19 for 2d8+9 piercing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
__transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature dies after being reduced to 0 HP by Drink Blood, the
vampire can turn this victim into a vampire by donating some of its own blood
to the victim and burying the victim in earth for 3 nights. If the new vampire
is lower level than its creator, it is under the creator's control. If a vampire
controls too many spawn at once (as determined by the GM), strong-willed spawn
can free themselves by succeeding at a Will saving throw against the vampire's
Will DC.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Create Spawn
range: null
raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
this victim into a vampire by donating some of its own blood to the victim and
burying the victim in earth for 3 nights. If the new vampire is lower level than
its creator, it is under the creator''s control. If a vampire controls too many
spawn at once (as determined by the GM), strong-willed spawn can free themselves
by succeeding at a Will saving throw against the vampire''s Will DC.'
requirements: null
success: null
traits:
- divine
- downtime
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dominate
range: null
raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__,
__mental__, __visual__) DC 26'
requirements: null
success: null
traits:
- divine
- enchantment
- incapacitation
- mental
- visual
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The vampire hasn't acted yet on this turn.
effects: null
failure: null
frequency: Once per day.
full_description: null
generic_description: null
name: Drain Bonded Item
range: null
raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__)
**Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on
this turn. **Effect** The vampire expends the power stored in its signet ring.
This gives the vampire the ability to cast one prepared spell it had already previously
cast today, without spending a spell slot. The vampire must still Cast the Spell
and meet the spell''s other requirements.'
requirements: null
success: null
traits:
- arcane
- wizard
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: When Drinking Blood, the vampire regains 10 HP.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood,
the vampire regains 10 HP.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If another creature's reaction would disrupt the vampire mastermind's
spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds,
its action isn't disrupted.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steady Spellcasting
range: null
raw_description: '**Steady Spellcasting** If another creature''s reaction would
disrupt the vampire mastermind''s spellcasting action, the vampire attempts a
DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The vampire turns into a cloud of vapor, as the gaseous form spell,
or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Turn to Mist
range: null
raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__)
The vampire turns into a cloud of vapor, as the gaseous form spell, or back to
its normal form. The vampire loses fast healing while in gaseous form. The vampire
can remain in this form indefinitely.'
requirements: null
success: null
traits:
- concentrate
- divine
- transmutation
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: physical (except magical silver)
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 20
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Children of the Night
range: null
raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
'
requirements: null
success: null
traits:
- divine
- enchantment
- mental
trigger: null
senses:
- Perception +20
- darkvision
size: Medium
skills:
- bonus: 17
misc: null
name: 'Acrobatics '
- bonus: 21
misc: null
name: 'Arcana '
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 20
misc: null
name: 'Deception '
- bonus: 20
misc: null
name: 'Diplomacy '
- bonus: 22
misc: null
name: 'Intimidation '
- bonus: 19
misc: null
name: 'Society '
- bonus: 19
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 321
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists:
- dc: 29
misc: ''
name: Arcane Prepared Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: fire shield
requirement: null
- frequency: null
name: phantasmal killer
requirement: null
- frequency: null
name: veil
requirement: null
- frequency: null
name: wall of fire
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: fireball
requirement: null
- frequency: null
name: haste
requirement: null
- frequency: null
name: lightning bolt
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: flaming sphere
requirement: null
- frequency: null
name: invisibility
requirement: null
- frequency: null
name: mirror image
requirement: null
- frequency: null
name: touch of idiocy
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: x2
name: color spray
requirement: null
- frequency: null
name: fleet step
requirement: null
- frequency: null
name: ray of enfeeblement
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: message
requirement: null
- frequency: null
name: ray of frost
requirement: null
- frequency: null
name: sigil
requirement: null
to_hit: 19
traits:
- Uncommon
- CE
- Medium
- Undead
- Vampire
type: Creature
weaknesses:
- amount: null
type: vampire weaknesses