pathfinder-2-sqlite-MIRROR/data/monsters/water mephit.yaml

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ability_mods:
cha_mod: 0
con_mod: 1
dex_mod: 3
int_mod: -2
str_mod: 1
wis_mod: 0
ac: 16
ac_special: null
alignment: N
automatic_abilities: null
description: 'Water mephits are consummate jokers who are always happy to trade a
favor for a good laugh. Just as fire mephits are the ones who cleave closest to
evil without fully crossing over into true villainy, water mephits are the friendliest
of the mephits and therefore the closest to good. Still, one should take care in
making assumptions about a water mephit''s benevolence, for no one can reliably
count on them to keep their inborn need for pranks and trickery at bay for long.
Water mephits have blue-green skin that shimmers in light like sh scales. Though
water mephits'' wings look more like webbed fins than limbs capable of flight, they
can flap their wings to fly through the air as easily as any other mephit. Water
mephits prefer to swim, when possible, and they leave the water only when they must.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 15'
hp: 20
hp_misc: fast healing 2 (while underwater)
immunities:
- bleed
- paralyzed
- poison
- sleep
items: null
languages:
- Aquan
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+1
type: slashing
name: claw
plus_damage: null
to_hit: 8
traits:
- finesse
name: Water Mephit
perception: 3
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The water mephit breathes acid in a 15-foot cone that deals 2d6 acid
damage to each creature within the area (DC 17 basic Reflex save). The water mephit
can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__) The water
mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature
within the area (DC 17 basic Reflex save). The water mephit can''t use Breath
Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- arcane
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The water mephit puts out all fires in a 5-foot emanation. The mephit
extinguishes all non-magical fires automatically and attempts to counteract magical
fires (+7 counteract modifier).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drench
range: null
raw_description: '**Drench** (__abjuration__, __arcane__, __water__) The water
mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical
fires automatically and attempts to counteract magical fires (+7 counteract modifier).'
requirements: null
success: null
traits:
- abjuration
- arcane
- water
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
type: acid
- amount: 3
type: fire
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Small
skills:
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 151
page_stop: null
speed:
- amount: 20
type: Land
- amount: 25
type: fly
- amount: 25
type: swim
spell_lists:
- dc: 17
misc: ''
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: acid arrow
requirement: null
to_hit: 9
traits:
- N
- Small
- Aquatic
- Elemental
- Water
type: Creature
weaknesses: null