112 lines
2.5 KiB
YAML
112 lines
2.5 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 3
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 23
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ac_special:
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- descr: 25 with shield raised
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automatic_abilities: null
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description: Mortals whose ancestry has been influenced by celestials are known as
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aasimars, and angelkin, who have blood of angels coursing through their veins, are
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among the most common type of them. Many angelkin seek adventure as a means of doing
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good in the world.
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divine_spells:
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- action_cost: null
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frequency: null
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level: 0
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name: light
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hp: 73
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immunities: null
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innate_spells:
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- action_cost: 1 Focus Point
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frequency: null
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level: 3
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name: lay on hands
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items:
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- crossbow (10 bolts)
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- half plate
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- steel shield (Hardness 5, 20 HP, BT 10)
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- longsword
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languages:
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- Celestial
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- Common
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+7
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type: slashing
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name: longsword
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to_hit: 15
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traits:
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- versatile P
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name: Aasimar Redeemer
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perception: 11
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proactive_abilities:
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- action_cost: Reaction
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effect: The scion gains a +2 circumstance bonus to the saving throw.
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name: Divine Grace
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traits: null
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trigger: The angelkin is targeted by a spell that allows a saving throw.
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- action_cost: Reaction
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effect: 'The angelkin causes its foe to hesitate under the weight of its sins as
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visions of possible redemption play out in its mind''s eye. The foe chooses one
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of two options: [bullet]The ally is completely unharmed by the triggering damage.
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[bullet]The ally gains resistance 7 to all damage against the triggering damage.
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After the damaging effect resolves, the enemy becomes enfeebled 2 until the end
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of its next turn.'
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name: Glimpse of Redemption
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traits: null
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trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
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must be within 15 feet of the angelkin.
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- action_cost: Reaction
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effect: null
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name: Shield Block
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+3 plus Knockdown
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type: piercing
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name: crossbow
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to_hit: 12
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traits:
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- range increment 120 feet
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- reload 1
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resistances: null
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saves:
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fort: 12
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ref: 8
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will: 11
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saves_special:
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fort: null
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misc: +1 status to all saves vs. disease (against diseases, critical failures become
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failures)
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 11
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Diplomacy: 12
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Medicine: 9
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Religion: 11
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Society: 7
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skills_special: null
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speed:
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- amount: 20
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NG
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- Medium
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- Aasimar
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- Human
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- Humanoid
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type: Creature
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