pathfinder-2-sqlite-MIRROR/data/monsters/Aasimar Redeemer.yaml

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ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 23
ac_special:
- descr: 25 with shield raised
automatic_abilities: null
description: Mortals whose ancestry has been influenced by celestials are known as
aasimars, and angelkin, who have blood of angels coursing through their veins, are
among the most common type of them. Many angelkin seek adventure as a means of doing
good in the world.
divine_spells:
- action_cost: null
frequency: null
level: 0
name: light
hp: 73
immunities: null
innate_spells:
- action_cost: 1 Focus Point
frequency: null
level: 3
name: lay on hands
items:
- crossbow (10 bolts)
- half plate
- steel shield (Hardness 5, 20 HP, BT 10)
- longsword
languages:
- Celestial
- Common
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: longsword
to_hit: 15
traits:
- versatile P
name: Aasimar Redeemer
perception: 11
proactive_abilities:
- action_cost: Reaction
effect: The scion gains a +2 circumstance bonus to the saving throw.
name: Divine Grace
traits: null
trigger: The angelkin is targeted by a spell that allows a saving throw.
- action_cost: Reaction
effect: 'The angelkin causes its foe to hesitate under the weight of its sins as
visions of possible redemption play out in its mind''s eye. The foe chooses one
of two options: [bullet]The ally is completely unharmed by the triggering damage.
[bullet]The ally gains resistance 7 to all damage against the triggering damage.
After the damaging effect resolves, the enemy becomes enfeebled 2 until the end
of its next turn.'
name: Glimpse of Redemption
traits: null
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
must be within 15 feet of the angelkin.
- action_cost: Reaction
effect: null
name: Shield Block
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d8+3 plus Knockdown
type: piercing
name: crossbow
to_hit: 12
traits:
- range increment 120 feet
- reload 1
resistances: null
saves:
fort: 12
ref: 8
will: 11
saves_special:
fort: null
misc: +1 status to all saves vs. disease (against diseases, critical failures become
failures)
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 11
Diplomacy: 12
Medicine: 9
Religion: 11
Society: 7
skills_special: null
speed:
- amount: 20
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- NG
- Medium
- Aasimar
- Human
- Humanoid
type: Creature