136 lines
3.2 KiB
YAML
136 lines
3.2 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 5
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dex_mod: 3
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int_mod: 2
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str_mod: 6
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wis_mod: 4
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ac: 31
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ac_special: null
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automatic_abilities: null
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description: Brass dragons are whimsical tricksters who delight in humor and play.
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They particularly enjoy conversations with humans and other civilized humanoids,
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delighting in the naive customs of these diminutive races without showing them haughtiness
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or scorn. While they may seem merely curious, brass dragons engage in this sort
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of conversation with the goal of keeping up to date on regional politics so they
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can anticipate future conflicts. Along the way, they create extensive information
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networks that begin with their own allies but stretch across all levels of humanoid
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society—networks which the brass dragon then uses to subtly assist settlements near
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their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
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use their informant networks to establish justice and equality.
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divine_spells: null
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hp: 215
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immunities:
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- fire
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- paralyzed
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- sleep
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innate_spells:
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- frequency: constant
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level: 2
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name: speak with animals
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items: null
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languages:
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- Auran
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- Common
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- Draconic
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- Gnomish
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- Halfling
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- Sylvan
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+12 plus 2d6 fire
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type: piercing
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name: jaws
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to_hit: 24
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traits:
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- fire
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+12
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type: slashing
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name: claw
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to_hit: 24
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traits:
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 1d12+10
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type: slashing
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name: wing
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to_hit: 22
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traits:
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- magical
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- reach 10 feet
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name: Adult Brass Dragon
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perception: 21
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proactive_abilities:
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- action_cost: Two Actions
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description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
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damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
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1d4 rounds.
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name: 'Breath Weapon '
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traits:
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- arcane
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- evocation
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- fire
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- action_cost: Two Actions
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description: '**Frequency** three times per day. **Effect** The dragon calls upon
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the desert wind. This has the same effect as *gust of wind* (DC 30 Fortitude)
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but in a 60-foot cone. A creature that fails its save is also blinded until the
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end of its next turn (or for 1 minute on a critical failure).'
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name: Desert Wind
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traits:
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- air
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- arcane
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- concentrate
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- evocation
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- action_cost: Two Actions
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description: The dragon makes two claw Strikes and one jaws Strike in any order.
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name: Draconic Frenzy
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traits: null
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- description: When the dragon scores a critical hit with a strike, it recharges Breath
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Weapon.
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name: Draconic Momentum
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 22
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ref: 20
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will: 21
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- tremorsense (imprecise) 30 feet
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skills:
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Acrobatics: 20
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Athletics: 23
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Deception: 20
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Diplomacy: 20
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Society: 19
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skills_special: null
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speed:
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- amount: 50
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type: Land
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- amount: 120
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type: Fly
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- amount: 30
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type: Burrow
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CG
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- Large
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- Dragon
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- Fire
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type: Creature
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