pathfinder-2-sqlite-MIRROR/data/monsters/Animated Statue.yaml

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ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: -2
int_mod: -5
str_mod: 4
wis_mod: 0
ac: 19
ac_special: null
automatic_abilities: null
description: Animated statues are often used to guard crypts, small shrines, or areas
in government buildings where they can be positioned amid normal statues to hide
their true nature until an intruder arouses their ire. Adventurers' suspicions regarding
statues suddenly animating and attacking has led many less scrupulous adventurers
to automatically attack any statues they encounter, ruining harmless, ancient relics.
divine_spells: null
hp: 35
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+6 plus Grab
type: bludgeoning
name: fist
to_hit: 11
traits:
- magical
name: Animated Statue
perception: 9
proactive_abilities: []
ranged: null
resistances: null
saves:
fort: 12
ref: 5
will: 5
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 11
skills_special: null
speed:
- amount: 20
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Medium
- Construct
- Earth
- Mindless
type: Creature