98 lines
1.9 KiB
YAML
98 lines
1.9 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 4
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int_mod: 0
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str_mod: 1
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wis_mod: 2
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ac: 16
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ac_special: null
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automatic_abilities:
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- description: An arbiter can always sense the direction of the nearest non-arbiter
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inevitable on the plane, but it cannot sense the range of the inevitable.
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name: Locate Inevitable
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traits: null
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description: These spherical inevitables are scouts and diplomats. Found throughout
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the multiverse, they have traditionally kept watch over on chaos and its agents.
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With the announcement of the Convergence, many arbiters now serve as go-betweens
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among the aeon alliance and its mortal associates.
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divine_spells: null
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hp: 22
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immunities:
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- death effects
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- disease
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- emotion
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- poison
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- unconscious
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innate_spells:
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- level: 4
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name: read omens
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items:
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- shortsword
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languages:
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- Celestial
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- Common
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- Infernal
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- Utopian
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+1 plus 1d4 lawful
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type: piercing
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name: shortsword
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to_hit: 9
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traits:
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- agile
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- finesse
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- lawful
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- magical
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- versatile S
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name: Arbiter
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perception: 7
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proactive_abilities:
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- action_cost: Two Actions
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description: The arbiter releases an electrical burst from its body that deals 3d6
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electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
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becomes stunned for 24 hours.
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name: Electrical Burst
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traits:
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- divine
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- electricity
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- evocation
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ranged: null
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resistances:
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- amount: 3
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type: electricity
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saves:
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fort: 5
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ref: 7
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will: 7
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- '*detect alignment* (chaotic only)'
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- locate inevitable
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skills:
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Acrobatics: 9
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Diplomacy: 6
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Stealth: 9
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skills_special: null
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speed:
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- amount: 20
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type: Land
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- amount: 40
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LN
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- Tiny
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- Aeon
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- Inevitable
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- Monitor
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type: Creature
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