86 lines
2.0 KiB
YAML
86 lines
2.0 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: 1
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 20
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ac_special: null
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automatic_abilities: null
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description: Arboreal wardens are the rangers of arboreal society. These itinerant
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folk have an innate curiosity about the woodlands in which they dwell, and rarely
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stop to take root and rest in the same part of the forest twice. This wanderlust
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makes wardens ideal forest patrollers and scouts. While they are robust combatants,
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they know better than to confront dangerous foes on their own. Instead, they report
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any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
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congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
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the hinterlands and gather intelligence on potential threats before returning to
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report their findings. Arboreal wardens do not pretend to understand to other creatures'
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motives—like most forces of the natural world, they are ambivalent about mortal
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affairs that do not involve their forest.
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divine_spells: null
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hp: 75
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immunities: null
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innate_spells: null
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items: null
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languages:
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- Arboreal
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+10
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type: bludgeoning
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name: stone longsword
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to_hit: 13
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d6+10
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type: bludgeoning
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name: shield bash
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to_hit: 13
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traits: null
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name: Arboreal Warden
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perception: 11
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proactive_abilities:
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- action_cost: Two Actions
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description: The arboreal warden Strides and then makes a shield bash Strike. If
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the attack hits, the target is pushed 10 feet.
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name: Shield Push
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traits: null
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ranged: null
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resistances:
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- amount: 5
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type: bludgeoning
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- amount: 5
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type: piercing
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saves:
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fort: 13
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ref: 9
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will: 11
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Athletics: 13
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Stealth: 9
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NG
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- Large
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- Plant
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type: Creature
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