pathfinder-2-sqlite-MIRROR/data/monsters/Balor (Fire Demon).yaml

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ability_mods:
cha_mod: 8
con_mod: 9
dex_mod: 7
int_mod: 6
str_mod: 9
wis_mod: 6
ac: 45
ac_special: null
automatic_abilities: null
description: When folk whisper frightened tales of the demonic, what most envision
is the balor—a towering figure of fire and flesh, a horned nightmare armed with
a flaming whip and a sword flying through the night in search of its latest victim.
On the Abyss, balors serve demon lords as generals or captains, and they typically
command vast legions of demons. Standing at 14 feet in height, only the cruelest
mortal souls—those who devoted entire lives to sins too numerous to count—can fuel
the formation of a balor. More often, a balor forms from a mass of dozens of mortal
souls who shared debased ideologies in life. <h3 class="title">Balor Lords</h3>
Those rare few balors who form from single souls are the ones most likely to eventually
transcend the notable power they already wield, becoming a nascent demon lord. These
balor lords are each unique creatures of 21st to 25th level in power who rule their
own realm in the Abyss. In time, a balor lord can further develop into a unique
creature with wildly different powers, even ascending to the role of a true demon
lord.
divine_spells: null
hp: 480
immunities:
- fire
innate_spells:
- frequency: x2
level: 10
name: dimension door
- frequency: x2
level: 10
name: divine decree
- frequency: at will
level: 8
name: dispel magic
- frequency: at will
level: 6
name: dominate
- frequency: at will
level: 5
name: eclipse burst
- frequency: constant
level: 6
name: true seeing
items: null
languages:
- Abyssal
- Celestial
- Draconic
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+17 plus 1d6 evil
type: slashing
name: vorpal cold iron silver longsword
to_hit: 40
traits:
- evil
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition
type: fire
name: cold iron silver flame whip
to_hit: 40
traits:
- disarm
- evil
- fire
- magical
- reach 20 feet
- trip
name: Balor (Fire Demon)
perception: 36
proactive_abilities:
- description: with only a single action.
name: Dimensional Dervish
traits: null
- action_cost: Free Action
description: on the target of the triggering Strike.
name: Dispelling Strike
traits: null
- description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon*
made of cold iron and silver while the demon holds it. A weapon that isn't eligible
for the vorpal rune doesn't gain its effects. The balor can change its evil damage
to chaotic whenever it attacks. The demon can conjure a whip made of flames with
an Interact action. This whip gains the same benefits as other weapons the balor
wields.
name: Infuse Weapons
traits:
- divine
- evocation
- action_cost: Free Action
description: '**Trigger** The balor kills a living creature that is at least 15th
level. **Effect** The balor drinks the triggering creature''s life force and regains
10d8+80 Hit Points.'
name: Lifedrinker
traits:
- divine
- healing
- necromancy
- description: When a balor grabs a creature with a whip Strike, they can move the
creature to any space in the whip's reach. The balor can move without ending the
grab as long as the creature remains within the whip's reach, and the balor can
move the creature to any other space in the whip's reach with an Interact action.
name: Whip Reposition
traits: null
ranged: null
resistances: null
saves:
fort: 39
ref: 35
will: 34
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- '*true seeing*'
skills:
Acrobatics: 35
Athletics: 37
Deception: 36
Diplomacy: 32
Intimidation: 38
Religion: 32
Society: 32
Stealth: 33
skills_special: null
speed:
- amount: 35
type: Land
- amount: 70
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Large
- Demon
- Fiend
type: Creature