150 lines
4.0 KiB
YAML
150 lines
4.0 KiB
YAML
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ability_mods:
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cha_mod: 8
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con_mod: 9
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dex_mod: 7
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int_mod: 6
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str_mod: 9
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wis_mod: 6
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ac: 45
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ac_special: null
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automatic_abilities: null
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description: When folk whisper frightened tales of the demonic, what most envision
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is the balor—a towering figure of fire and flesh, a horned nightmare armed with
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a flaming whip and a sword flying through the night in search of its latest victim.
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On the Abyss, balors serve demon lords as generals or captains, and they typically
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command vast legions of demons. Standing at 14 feet in height, only the cruelest
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mortal souls—those who devoted entire lives to sins too numerous to count—can fuel
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the formation of a balor. More often, a balor forms from a mass of dozens of mortal
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souls who shared debased ideologies in life. <h3 class="title">Balor Lords</h3>
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Those rare few balors who form from single souls are the ones most likely to eventually
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transcend the notable power they already wield, becoming a nascent demon lord. These
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balor lords are each unique creatures of 21st to 25th level in power who rule their
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own realm in the Abyss. In time, a balor lord can further develop into a unique
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creature with wildly different powers, even ascending to the role of a true demon
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lord.
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divine_spells: null
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hp: 480
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immunities:
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- fire
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innate_spells:
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- frequency: x2
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level: 10
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name: dimension door
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- frequency: x2
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level: 10
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name: divine decree
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- frequency: at will
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level: 8
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name: dispel magic
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- frequency: at will
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level: 6
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name: dominate
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- frequency: at will
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level: 5
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name: eclipse burst
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- frequency: constant
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level: 6
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name: true seeing
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items: null
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languages:
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- Abyssal
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- Celestial
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- Draconic
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level: 20
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melee:
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- action_cost: One Action
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damage:
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formula: 4d8+17 plus 1d6 evil
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type: slashing
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name: vorpal cold iron silver longsword
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to_hit: 40
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traits:
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- evil
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- magical
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- reach 10 feet
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- versatile P
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- action_cost: One Action
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damage:
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formula: 4d6+17 plus 1d6 evil, Improved Grab, and whip reposition
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type: fire
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name: cold iron silver flame whip
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to_hit: 40
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traits:
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- disarm
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- evil
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- fire
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- magical
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- reach 20 feet
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- trip
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name: Balor (Fire Demon)
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perception: 36
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proactive_abilities:
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- description: with only a single action.
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name: Dimensional Dervish
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traits: null
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- action_cost: Free Action
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description: on the target of the triggering Strike.
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name: Dispelling Strike
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traits: null
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- description: Any weapon a balor wields becomes a *+3 major striking vorpal weapon*
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made of cold iron and silver while the demon holds it. A weapon that isn't eligible
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for the vorpal rune doesn't gain its effects. The balor can change its evil damage
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to chaotic whenever it attacks. The demon can conjure a whip made of flames with
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an Interact action. This whip gains the same benefits as other weapons the balor
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wields.
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name: Infuse Weapons
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traits:
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- divine
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- evocation
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- action_cost: Free Action
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description: '**Trigger** The balor kills a living creature that is at least 15th
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level. **Effect** The balor drinks the triggering creature''s life force and regains
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10d8+80 Hit Points.'
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name: Lifedrinker
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traits:
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- divine
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- healing
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- necromancy
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- description: When a balor grabs a creature with a whip Strike, they can move the
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creature to any space in the whip's reach. The balor can move without ending the
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grab as long as the creature remains within the whip's reach, and the balor can
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move the creature to any other space in the whip's reach with an Interact action.
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name: Whip Reposition
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 39
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ref: 35
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will: 34
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- '*true seeing*'
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skills:
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Acrobatics: 35
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Athletics: 37
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Deception: 36
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Diplomacy: 32
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Intimidation: 38
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Religion: 32
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Society: 32
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Stealth: 33
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skills_special: null
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speed:
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- amount: 35
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type: Land
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- amount: 70
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Large
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- Demon
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- Fiend
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type: Creature
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