121 lines
3.4 KiB
YAML
121 lines
3.4 KiB
YAML
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ability_mods:
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cha_mod: 7
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con_mod: 2
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dex_mod: 6
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int_mod: 0
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str_mod: -5
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wis_mod: 7
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ac: 39
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ac_special: null
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automatic_abilities:
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- description: The banshee can hear heartbeats within (imprecise). **Sunlight Powerlessness**
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If in direct sunlight, the banshee is slowed 1 and can't use actions that have
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the attack trait.
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name: Hears Heartbeats
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range: 60 feet
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traits: null
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- description: If in direct sunlight, the banshee is slowed 1 and can't use actions
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that have the attack trait.
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name: Sunlight Powerlessness
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traits: null
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description: Banshees are the furious, tormented souls of elves bound to the Material
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Plane by a betrayal that defined the final hours of their lives. Some banshees arise
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from elves who were slain by trusted friends and allies, or whose loved ones betrayed
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them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
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before their deaths left a stain upon their souls. Regardless of their origin, banshees
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despise the living. This hatred of life is all too often a horrific inversion of
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their personalities in life. Some speculate that the more kind-hearted the elf (and
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the more wrenching the betrayal), the crueler the banshee.
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divine_spells: null
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hp: 250
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immunities:
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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innate_spells: null
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items: null
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languages:
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- Common
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- Elven
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level: 17
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melee:
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- action_cost: One Action
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damage:
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formula: 4d10+14 plus terrifying touch
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type: negative
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name: hand
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to_hit: 32
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traits:
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- finesse
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- magical
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name: Banshee
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perception: 32
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proactive_abilities:
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- description: When a banshee Strides at least 10 feet, they're concealed until the
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start of their next turn.
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name: Spectral Ripple
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traits: null
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- description: A creature damaged by the banshee's touch that isn't already frightened
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must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
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creature fails its save, it's frightened 2; on a critical failure, the creature
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also cowers with fear and is stunned 4. If the creature is protected against fear
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by a spell or magic item, the banshee's touch first attempts to counteract the
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protection effect, with the effect of a 9th-level *dispel magic* spell.
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name: Terrifying Touch
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traits:
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- emotion
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- enchantment
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- fear
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- occult
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- action_cost: Two Actions
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description: The banshee unleashes a soul-chilling *wail of the banshee* (DC 38).
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This Wail overcomes *silence* and similar effects of 5th level or lower. The banshee
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can instead use Wail as a three-action activity to overcome such effects of up
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to 8th level. The banshee's Wail resonates for 1 round, and any creature that
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comes within the area during that time must attempt a save against the effect.
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A creature can't be affected more than once by the same Wail. The banshee can't
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Wail again for 1d4 rounds.
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name: Wail
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traits:
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- auditory
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- concentrate
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- death
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- necromancy
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- occult
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ranged: null
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resistances:
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- amount: 12
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type: all damage (except force, ghost touch, or positive; double resistance vs.
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non-magical)
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saves:
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fort: 25
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ref: 29
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will: 32
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- hears heartbeats (imprecise) 60 feet
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- darkvision
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skills:
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Acrobatics: 31
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Intimidation: 32
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Occultism: 25
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skills_special: null
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speed:
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- amount: 60
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CE
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- Medium
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- Incorporeal
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- Spirit
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- Undead
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type: Creature
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