pathfinder-2-sqlite-MIRROR/data/monsters/Barbazu (Bearded Devil).yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 2
int_mod: -2
str_mod: 4
wis_mod: 2
ac: 22
ac_special: null
automatic_abilities: null
description: Barbazus, known also as bearded devils or infantry devils, are murderous
fiends who satiate their lust for annihilation by serving as the foot soldiers of
Hell's armies, often leading hordes of lesser devils such as imps and lemures into
battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist
healing magic, resulting in tremendous blood loss. When enemies come too close,
bearded devils strike with the spines of their wriggling beards to deliver a wretched
contagion called Avernal fever, savoring the sight of their victim's strength being
slowly devoured from within.
divine_spells: null
hp: 60
immunities:
- fire
innate_spells:
- level: 5
name: dimension door
items: null
languages:
- Celestial
- Common
- Draconic
- Infernal
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+7 plus 2d6 evil and infernal wound
type: slashing
name: glaive
to_hit: 15
traits:
- deadly 1d8
- evil
- forceful
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d6+7 plus 1d6 evil
type: slashing
name: claw
to_hit: 15
traits:
- agile
- evil
- magical
- action_cost: One Action
damage:
formula: 1d6+7 plus Avernal fever
type: piercing
name: beard
to_hit: 15
traits:
- magical
name: Barbazu (Bearded Devil)
perception: 13
proactive_abilities:
- description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)'
name: Avernal Fever
traits:
- disease
- description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage
that resists attempts to heal it. The flat check to stop the bleeding starts at
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
assists with the recovery. The DC to Administer First Aid to a creature with an
infernal wound is increased by 5. A spellcaster or item attempting to use healing
magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract
check or the magic fails to heal the creature.
name: Infernal Wound
traits:
- divine
- necromancy
- action_cost: Free Action
description: The devil moves the creature 5 feet in any direction. The destination
square must be within reach of the devil's glaive. This movement doesn't trigger
reactions.
name: Reposition
traits: null
- action_cost: One Action
description: The barbazu makes a beard Strike. This Strike ignores their multiple
attack penalty and doesn't count toward that penalty.
name: Wriggling Beard
traits: null
ranged: null
resistances:
- amount: 5
type: physical (except silver)
- amount: 10
type: 'poison '
saves:
fort: 15
ref: 11
will: 11
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- greater darkvision
skills:
Acrobatics: 11
Athletics: 13
Intimidation: 10
Religion: 11
Stealth: 11
skills_special: null
speed:
- amount: 35
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Medium
- Devil
- Fiend
type: Creature