pathfinder-2-sqlite-MIRROR/data/monsters/Cloaker.yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: 2
str_mod: 5
wis_mod: 3
ac: 22
ac_special: null
automatic_abilities:
- description: Cloakers are concealed in dim light even to creatures with low-light
vision and darkvision.
name: Shadow Shift
traits: null
description: Weird and paranoid creatures that dwell in the Darklands, cloakers resemble
hideous, flying manta rays. Crafty and careful hunters, their motivations, their
patterns of attack, and even their societies and history are often an inscrutable
jumble of contradicting reports, confused rumors, and terrifying accounts.
divine_spells: null
hp: 80
immunities: null
innate_spells: null
items: null
languages:
- Aklo
- Undercommon
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d10+7
type: piercing
name: jaws
to_hit: 14
traits: null
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: tail
to_hit: 14
traits:
- agile
- reach 10 feet
name: Cloaker
perception: 12
proactive_abilities:
- action_cost: One Action
description: The cloaker makes an attack roll with a +14 bonus against an adjacent
creature's Reflex DC. If it succeeds, it envelops the target, who is restrained.
Attacks that hit an enveloping cloaker deal half their damage to the cloaker and
half to the trapped victim. The cloaker can't Fly, and when it moves using its
land Speed it moves the enveloped creature with it. The cloaker can make only
jaws Strikes against the restrained creature but can make tail Strikes against
other creatures. A creature that voluntarily puts on the cloaker becomes engulfed
automatically. A cloaker can engulf only Large or smaller creatures, and no more
than one creature at a time.
name: Envelop
traits:
- attack
- incapacitation
- action_cost: Two Actions
description: The cloaker lets out an infrasonic moan that has one of the effects
below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature
that attempts this save becomes temporarily immune for 1 hour. Because the moan
is infrasonic, most humanoids don't detect the source of their plight if they
aren't already aware of the cloaker. <ul><li>**Fear** (fear, incapacitation) Each
creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure,
frightened 2 and fleeing until the end of its next turn).</li><li>**Nausea** Each
creature within a 30-foot emanation falls prone and become sickened 2.</li><li>**Stupor**
The cloaker targets a single creature within 30 feet. The creature becomes clumsy
1 and stupefied 1 for 1 minute.</li></ul>
name: Infrasonic Moan
traits:
- auditory
- emotion
- mental
ranged: null
resistances: null
saves:
fort: 13
ref: 12
will: 12
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Deception: 14
Religion: 12
Stealth: 14
skills_special: null
speed:
- amount: 10
type: Land
- amount: 30
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- CN
- Large
- Aberration
type: Creature