119 lines
3.0 KiB
YAML
119 lines
3.0 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 5
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dex_mod: 0
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int_mod: 1
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str_mod: 7
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wis_mod: 3
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ac: 30
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ac_special: null
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automatic_abilities: null
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description: The graceful and regal cloud giants have skin of milky white to powdery
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blue. Unlike most giants, cloud giants are quite morally diverse. A handful are
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neutral, but of the others, roughly half are good, while the other half are evil.
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Good cloud giants are often civic-minded builders of roads and settlements, and
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are interested in trading goods as well as cultural innovations. It's not uncommon
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for such giants to approach their neighbors with diplomacy and build strong relationships
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with other peaceful peoples. Conversely, evil cloud giants are often isolationist
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and xenophobic. Preferring hidden mountain valleys and settlements in the caves
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and among the crags of lonely peaks, they raid for what they want and treat other
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creatures like inconsequential insects. These opposing philosophies can generate
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a great deal of strife among neighboring cloud giant communities, and the raiders
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often threaten the trade deals of their peaceful cousins.
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divine_spells: null
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hp: 220
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immunities: null
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innate_spells:
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- level: 4
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name: solid fog
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- frequency: at will
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level: 3
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name: levitate
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items: null
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languages:
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- Common
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- Jotun
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: piercing
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name: ranseur
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to_hit: 25
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traits:
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- disarm
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 2d8+13
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type: bludgeoning
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name: fist
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to_hit: 24
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traits:
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- agile
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- reach 15 feet
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name: Cloud Giant
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perception: 22
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proactive_abilities:
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- action_cost: One Action
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description: ''
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name: Throw Rock
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traits: null
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- action_cost: Two Actions
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description: The cloud giant Strikes a creature with its ranseur, surrounded in
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a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning
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damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud
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giant within a 20-foot emanation, including the target of the Strike, is buffeted
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by roaring winds and must attempt a DC 30 Fortitude saving throw. **Critical Success**
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The creature is unaffected. **Success** The creature takes 2d8 sonic damage. **Failure**
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The creature takes 4d8 sonic damage and is deafened until the end of its next
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turn. **Critical Failure** As failure, but double damage and also knocked prone.
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name: Wind Strike
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traits:
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- air
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- evocation
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- primal
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: bludgeoning
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name: rock
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to_hit: 24
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traits:
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- brutal
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- range increment 120 feet
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resistances: null
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saves:
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fort: 25
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ref: 18
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will: 21
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Athletics: 26
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Crafting: 21
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Diplomacy: 24
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Intimidation: 26
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Performance: 21
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skills_special: null
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speed:
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- amount: 30
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Huge
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- Air
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- Giant
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- Humanoid
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type: Creature
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