121 lines
3.0 KiB
YAML
121 lines
3.0 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 5
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dex_mod: 3
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int_mod: 5
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str_mod: 7
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wis_mod: 4
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ac: 31
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ac_special: null
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automatic_abilities: null
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description: When fiends and powerful evil spellcasters are lost beyond the farthest
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reaches of the multiverse, they sometimes return as horrific undead called devourers
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that consume the souls of the living to fuel their arcane machinations.
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divine_spells: null
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hp: 175
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- spell deflection
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- unconscious
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innate_spells:
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- level: 6
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name: feeblemind
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- level: 6
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name: true seeing
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- level: 4
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name: confusion
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- level: 4
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name: suggestion
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- level: 3
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name: bind undead
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- level: 3
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name: paralyze
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- level: 2
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name: death knell
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items: null
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languages:
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- Abyssal
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- Celestial
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- Common
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- Infernal
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- Necril
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+13 plus drain life
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type: slashing
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name: claw
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to_hit: 24
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traits:
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- agile
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- reach 10 feet
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name: Devourer
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perception: 22
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proactive_abilities:
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- action_cost: Two Actions
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description: The devourer touches a creature within reach, dealing 8d6 negative
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damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its
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soul becomes trapped within the devourer. While trapped, a creature cannot be
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resurrected except by powerful magic such as a wish spell. Destroying the devourer
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or successfully counteracting Devour Soul (see spell deflection) releases the
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soul. The devourer can hold only one soul at a time. A soul has 5 soul charges
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per level. The devourer can expend charges to cast spells (see the soul spells
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ability below). If the soul is freed and the creature returns to life, the creature
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is drained 1 for every 5 soul charges expended. If reduced to 0 charges, the soul
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is consumed and can be restored to life only by powerful magic such as *wish*.
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name: Devour Soul
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traits:
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- death
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- divine
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- necromancy
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- description: When the devourer damages a living creature with its claw Strike, the
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devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24
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Fortitude save or become drained 1. Further damage dealt by the devourer increases
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the amount of drain by 1 on a failed save, to a maximum of drained 4.
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name: Drain Life
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traits:
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- divine
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- necromancy
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- description: . It can heighten any spell to a maximum of 6th level by expending
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more charges as it Casts the Spell. When encountered, a devourer typically has
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one trapped soul with 10 soul charges.
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name: Soul Spells
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traits:
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- similar to casting a spell using charges from a staff
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ranged: null
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resistances: null
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saves:
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fort: 20
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ref: 18
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will: 24
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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skills:
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Arcana: 21
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Deception: 21
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Intimidation: 23
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Occultism: 23
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Stealth: 20
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skills_special: null
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speed:
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- amount: 30
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type: Land
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- amount: 30
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type: Fly
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spell_attack_to_hit: see the soul spells ability
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spell_dc: 31
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traits:
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- Uncommon
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- NE
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- Large
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- Undead
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type: Creature
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