81 lines
1.5 KiB
YAML
81 lines
1.5 KiB
YAML
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ability_mods:
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cha_mod: -2
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con_mod: 4
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dex_mod: 0
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int_mod: -4
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str_mod: 7
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wis_mod: 2
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ac: 23
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ac_special: null
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automatic_abilities: null
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description: Those who live near elephants have learned to be wary of angering the
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beasts, but even with precautions in place, elephants sometimes still rampage. There
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is little an individual person can do when even a single elephant becomes enraged.
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Furthermore, a herd of angry or frightened elephants can easily destroy an entire
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village.
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divine_spells: null
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hp: 130
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immunities: null
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innate_spells: null
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items: null
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languages: null
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+9
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type: piercing
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name: tusk
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to_hit: 16
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traits:
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- reach 10 feet
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- action_cost: One Action
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name: trunk
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to_hit: 18
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: bludgeoning
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name: foot
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to_hit: 16
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traits:
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- reach 10 feet
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name: Elephant
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perception: 13
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proactive_abilities:
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- description: creature along with it.
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name: Grabbing Trunk
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traits: null
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- description: Large or smaller, foot, DC 24
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name: Trample
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 18
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ref: 11
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will: 13
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Athletics: 17
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Survival: 15
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skills_special: null
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speed:
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- amount: 40
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Huge
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- Animal
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type: Creature
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